Ororos Sentinel Swordmaster (3.5e NPC)

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Ororos Sentinel Swordmaster

CR 3

Male or Female aasimar fighter 3
CG Medium Outsider (native)
Init/Senses +4/60 ft darkvision; Listen +3, Spot +3
Languages Common, Celestial
AC 15, touch 10, flat-footed 15
(+5 armor)
hp 24 (3 HD)
Resist acid 5, cold 5, electricity 5
Fort/Ref/Will +4/+1/+2
Speed 30 ft. (6 squares)
Melee mwk greatsword +5 (2d6+1/19–20)
Base Atk/Grp +3/+5
Atk Options power attack, great cleave
Spell-Like Abilities (CL 3rd):
1/day—daylight
Abilities Str 13, Dex 10, Con 12, Int 10, Wis 12, Cha 10
Feats Improved Initiative, Power Attack, Cleave, Great Cleave
Skills Diplomacy +2, Intimidate +4, Listen +3, Spot +3
Possessions masterwork greatsword, +1 chain shirt, potion of cure light wounds


The Sentinels are the guardians of the peaceful Principality of Ororos. Like the rest of the Principality's citizens, the Sentinels have celestial bloodlines that are still evident in small amounts to this day. Their focus with the blade is unmatched, and they train unceasingly to hone their skills. The Sentinels rarely see battle, as their reputation so far precedes them that few are foolhearty enough to encroach on their shores.



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