SRD:Chain Shirt

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This material is published under the OGL
Chain Shirt [Light]
Maximum Dex Bonus: +4
Armor Check Penalty: −2
Arcane Spell Failure Chance: 20%
Hardness: 10
Size Cost Armor
Bonus
Weight Hit
Points
Humanoid Nonhumanoid
Fine 50 gp 100 gp +2 2-1/2 lb. 1
Diminutive 50 gp 100 gp +2 2-1/2 lb. 2
Tiny 50 gp 100 gp +2 2-1/2 lb. 5
Small 100 gp 200 gp +4 12-1/2 lb. 10
Medium 100 gp 200 gp +4 25 lb. 20
Large 200 gp 400 gp +4 50 lb. 40
Huge 400 gp 800 gp +4 125 lb. 80
Gargantuan 800 gp 1,600 gp +4 200 lb. 160
Colossal 1,600 gp 3,200 gp +4 300 lb. 320
Speed
Base 20 ft. 30 ft. 40 ft. 50 ft. 60 ft. 70 ft. 80 ft. 90 ft. 100 ft.
Armored 20 ft. 30 ft. 40 ft. 50 ft. 60 ft. 70 ft. 80 ft. 90 ft. 100 ft.

Description/Notes

A chain shirt comes with a steel cap.

Enhancements

These are the prices for this item when made with specific materials or enhancements.

Chain Shirt Material Enhancements
Material Cost1 Hardness Hit Points Special
Steel 250 gp 10 20
Adamantine 5,100 gp 20 26 Grants wearer DR 1/—
Crystal, Deep 1,100 gp 10 20 No rusting
Crystal, Mundane 250 gp 8 16 No rusting
Dragonhide n/a n/a n/a
Mithral 1,100 gp 15 20 Half weight,
increased max Dex bonus (+2),
reduced armor check penalty (3; min 0),
reduced arcane spell failure chance (10%)
  1. The given costs include the masterwork component. The armor check penalties for masterwork armor and shields are lessened by 1, except mithral. The armor check penalties for mithril armor and shields are reduced by 3.
Magical/Psionic Armor and Shield Enhancements
Bonus Value Additional Cost Hardness Increase1 Additional hp1
+1 +1,000 gp +2 +10
+2 +4,000 gp +4 +20
+3 +9,000 gp +6 +30
+4 +16,000 gp +8 +40
+5 +25,000 gp +10 +50
+6 +36,000 gp2 +12 +60
+7 +49,000 gp2 +14 +70
+8 +64,000 gp2 +16 +80
+9 +81,000 gp2 +18 +90
+10 +100,000 gp2 +20 +100
+11 or more + bonus squared
× 10,000 gp
+ enhancement bonus × 2 + enhancement bonus × 10
  1. Unlike the additional cost, the increase to the armor or shield's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  2. If the armor or shield has a magical bonus greater than +5 or a special ability worth more than +5, then it's epic. Multiply magic cost by 10.

See Also



Back to Main Page3.5e Open Game ContentSystem Reference DocumentArmor

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