Ocarina of Time (5e Equipment)

From D&D Wiki

Jump to: navigation, search

Wondrous item, artifact (requires attunement)

a magnificent musical instrument of ancient design, crafted with exquisite precision from enchanted wood and adorned with intricate, swirling patterns. Its curves are smooth, and its surface shimmers with a soft, otherworldly glow. The six finger holes on the instrument's body allow for precise and melodious tunes. This magical ocarina resonates with the very essence of music and magic, and it is said to have been created by a legendary bard who sought to harmonize the world with the power of melody. As you hold it in your hands, you can feel a faint but palpable connection to the song-filled tapestry of existence. When played with skill and intent, Harmonia's Ocarina can invoke powerful magic through a selection of six enchanting songs. Each song carries a unique and potent effect, and the instrument itself seems to respond to the player's emotions and intentions, enhancing the melodies' impact.

Zelda's Lullaby(3/day). When you play this song, all creatures within 30 feet of you are affected by the Calm Emotions spell (no concentration required). This effect lasts for 1 minute.

Nocturne of Shadows(3/day). When you play this song, you summon the magic of the shadows. You become invisible as if you had cast the Greater Invisibility spell. This invisibility lasts for 1 minute or until you end it as a bonus action.

Saria's Song(3/day). When you play this song, you create an aura of protection. All friendly creatures within 30 feet of you gain a +2 bonus to AC and saving throws for 1 minute.

Prelude of Light(3/day). When you play this song, you harness the essence of pure light and radiance. A brilliant radiance emanates from you, dispelling magical darkness in a 60-foot radius. Undead creatures within this area must make a Wisdom saving throw (DC 17) or become frightened for 1 minute. They can repeat the saving throw at the end of each of their turns to end the frightened condition.

Time Travel: You can instantly travel back in time to undo one event or action that occurred within the past minute. Interdimensional Step: You can briefly step into an alternate dimension, gaining the benefits of the Etherealness spell for up to 1 minute.

Requiem of Spirit(2/day). When you play the "Requiem of Spirit," you tap into the ethereal energies of the spirit realm. Time and space warp around you, allowing you to choose one of the following effects: Time Travel: You can instantly travel back in time to undo one event or action that occurred within the past minute. Interdimensional Step: You can briefly step into an alternate dimension, gaining the benefits of the Etherealness spell for up to 1 minute.

Song of the Storms(1/day). When you play this song, you summon the power of a raging storm. Dark clouds gather overhead, and a torrential downpour of rain begins to pour down. Lightning strikes the area in a 30-foot radius centered on you. All creatures in the area must make a Dexterity saving throw (DC 17) or take 8d8 lightning damage on a failed save, or half as much damage on a successful one. The storm lasts for 1 minute, and during this time, you and your allies are immune to its effects.

0.00
(0 votes)

Back to Main Page5e HomebrewEquipmentArtifacts

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the The Legend of Zelda franchise, and/or include content directly affiliated with and/or owned by Nintendo. D&D Wiki neither claims nor implies any rights to The Legend of Zelda copyrights, trademarks, or logos, nor any owned by Nintendo. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png
Home of user-generated,
homebrew pages!


Advertisements: