Mogwai Half-Celestial (3.5e Creature)

From D&D Wiki

Jump to: navigation, search

Mogwai Half-Celestial[edit]

Mogwai Half-Celestial Greater Mogwai Half-Celestial
Size/Type: Tiny Outsider (Native, Shadow) Tiny Outsider (Native, Shadow)
Hit Dice: 1d8+2 (6 hp) 6d8+18 (45 hp)
Initiative: +7 (+7 Dex) +8 (+8 Dex)
Speed: 30 ft, fly 60 ft (good maneuverability) 30 ft, fly 60 ft (good maneuverability)
Armor Class: 20 (+7 Dex, +2 size, +1 Natural), touch 19, flat-footed 13 21 (+8 Dex, +2 size, +1 Natural), touch 20, flat-footed 13
Base Attack/Grapple: +1/-7 +6/-2
Attack: Bite +8 (1d3-1, minimum of 1) Bite +14 (1d3)
Full Attack: Bite +8 (1d3-1, minimum of 1), 2 Claws +6 (1d2-1, minimum of 1) Bite +14 (1d3), 2 Claws +12 (1d2)
Space/Reach: 2-0.5 ½ ft/0 2-0.5 ½ ft/0
Special Attacks: Daylight effect (as the spell) at will, Smite Evil Daylight effect (as the spell) at will, Smite Evil
Special Qualities: Low-light vision, Darkvision 60ft, Dark Spawn, Dark Metamorphosis, Spell-Like Abilities, Immunity to disease, Resistance to acid 10, cold 10, and electricity 10, Damage reduction: 5/magic, Spell resistance 11 Low-light vision, Darkvision 60ft, Dark Spawn, Dark Metamorphosis, Spell-Like Abilities, Immunity to disease, Resistance to acid 10, cold 10, and electricity 10, Damage reduction: 5/magic, Spell resistance 16
Saves: Fort +4, Ref +9, Will +4 Fort +7, Ref +12, Will +7
Abilities: Str 8, Dex 24, Con 14, Int 20, Wis 14, Cha 20 Str 10, Dex 26, Con 16, Int 22, Wis 16, Cha 20
Skills: +1 Climb(Str), +12 Disable Device(Int), +7 Escape Artist(Dex), +13 Hide(Dex), +12 Listen(Wis), +9 Move Silently(Dex), +13 Open Lock(Dex), +11 Perform:Dance(Cha), +11 Perform:Sing(Cha), +7 Search(Int), +8 Spot(Wis) +7 Climb(Str), +18 Disable Device(Int), +13 Escape Artist(Dex), +19 Hide(Dex), +18 Listen(Wis), +15 Move Silently(Dex), +19 Open Lock(Dex), +17 Perform:Dance(Cha), +17 Perform:Sing(Cha), +13 Search(Int), +14 Spot(Wis)
Feats: Weapon Finesse (Bite and Claw) Weapon Finesse (Bite and Claw)
Environment: Plane of Shadow, Underground, Any Urban Plane of Shadow, Underground, Any Urban
Organization: Solitary, gang (3-12), pack (13-40), throng (41-100) Solitary, gang (3-12), pack (13-40), throng (41-100)
Challenge Rating: 2 5
Treasure: none None
Alignment: Neutral Good Neutral Good
Advancement: 2-6 HD -
Level Adjustment: - -

Mogwai Half-Celestial[edit]

Mogwai Half-Celestial have a body much like that of a dwarf but only standing at just over a foot tall and weigh about 1 pound. With a round ball shaped head that looks slightly too big for its body, a mogwai is a strange sight indeed. This is made all the stranger by the mogwai's two large eyes, its dog like nose and mouth, with over-sized ears like that of a bat that hang at the side of its head almost touching its shoulders. These traits make the mogwai look strangely cute or repulsive depending on the community it comes from. Mogwai have fur cover most of their bodies that range in colors similar to those of cats. Mogwai eyes are often yellow orange or green. They also have a pair of pure white wings coming out of their backs.

Magwai Half-Celestial speak Grezzen. In order to speak any other language, they must spend 2 Skill points for each addition language they wish to speak.

A Mogwai Half-Celestial's only desire is to be happy; they have very little in terms of possessions and have no material needs.

Dark Spawn(Ex): When a mogwai gets wet from water, they produce 2d4 Dark Spawn. They are evil spawn that pop out of the mogwai's back as small balls of fur. It take 2 rounds for the Dark Spawn to take full form. Dark spawn mogwai only care about their own entertainment especially at the cost of others. Due to the mogwai's good nature, they avoid this at all coasts. However, dark spawn mogwai will use this to their advantage when they believe that it is their only hope to survive.

Dark Metamorphosis(Ex): When a mogwai eats between the hours of Midnight and 4am, then begin a metamorphosis. They form a small cocoon around themselves. They spend 16 hours in the egg, and when they emerge, they become a Gremlin.

Daylight (Su): Half-celestials can use a daylight effect (as the spell) at will.

Smite Evil (Su): Once per day a half-celestial can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.

Spell-Like Abilities: A Mogwai Half-Celestial has Protection from evil 3/day, bless, and a Greater Half-Celestial also has Aid, detect evil, Cure serious wounds, neutralize poison

A half-celestial’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction

+4 racial bonus on Fortitude saves against poison

Combat[edit]

Mogwai Half-Celestial prefer to flee rather then fight. But if they have to fight, they bite and claw at their attackers face trying to gain an opening to flee.

Mogwai Half-Celestial as an Improved Familiar[edit]

Familiar Alignment Type/Subtype Arcane Spellcaster Level
Mogwai Half-Celestial Neutral Good Shadow 8th
Greater Mogwai Half-Celestial Neutral Good Shadow 11th

Legal Disclaimer

This web page is based on the creatures in the movie "Gremlins" but is Not in any way, shape, or form affiliated with Director: Joe Dante, Writer:Chris Columbus, Stars:Zach Galligan, Phoebe Cates, and Hoyt Axton.
Copyrights and trademarks for the books, films, and other promotional materials are held by their respective owners and their use is allowed under the fair use clause of the Copyright Law.


Back to Main Page3.5e HomebrewCreaturesCR 2
Back to Main Page3.5e HomebrewCreaturesCR 5
--Korminor (talk) 00:06, 16 July 2012 (MDT)

Personal tools
d20M
miscellaneous
admin area
Terms and Conditions for Non-Human Visitors