Meara, LotR (3.5e Creature)

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Mearas[edit]

Size/Type: Large Animal
Hit Dice: 3d8+6 (19 hp)
Initiative: +1
Speed: 60 ft. (12 squares)
Armor Class: 13 (–1 size, +1 Dex, +3 natural), touch 10, flat-footed 12
Base Attack/Grapple: +2/+9
Attack: Hoof –1 melee (1d6+1*)
Full Attack: 2 hooves –1 melee (1d6+1*)
Space/Reach: 10 ft./5 ft.
Special Attacks:
Special Qualities: Low-light vision, scent, Lords among horses
Saves: Fort +5, Ref +4, Will +2
Abilities: Str 18, Dex 13, Con 15, Int 10, Wis 12, Cha 10
Skills: Listen +4, Spot +4
Feats: Endurance, Run
Environment: Temperate plains
Organization: Single or Domesticated
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement:
Level Adjustment:


COMBAT[edit]

A horse not trained for war does not normally use its hooves to attack. Its hoof attack is treated as a secondary attack and adds only half the horse’s Strength bonus to damage. (These secondary attacks are noted with an asterisk in the Attack and Full Attack entries for the heavy horse and the light horse.)

Lords Among Horses (Ex): A meara runs 15 times it's normal speed rather than 4 times it's normal speed. A character riding a meara running faster than 6 times it's normal speed may not take any actions. The handle animal DC to train a meara is 50. A meara's Ride DCs are 10 highrer than normal, and it takes a DC 30 handle animal skill check to approach within 30ft of a meara to ride it.

A meara is immune to a Mûmak's Panic Horses special ability.



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