Mûmak, LotR (3.5e Creature)

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Mûmak[edit]

Size/Type: Huge Animal
Hit Dice: 11d8+143 (192 hp)
Initiative: +0
Speed: 40 ft. (8 squares)
Armor Class: 18 (–8 size, +16 natural), touch 2, flat-footed 18
Base Attack/Grapple: +8/+26
Attack: Gore +24 melee (4d8+23)
Full Attack: Slam +24 melee (4d6+18) and 2 stamps +19 melee (4d6+13); or gore +24 melee (4d8+23)
Space/Reach: 30 ft./20 ft.
Special Attacks: Trample 4d8+23
Special Qualities: Low-light vision, scent, Howdah, Panic, Panic Horses,
Saves: Fort +20, Ref +7, Will +6
Abilities: Str 46, Dex 10, Con 29, Int 2, Wis 13, Cha 7
Skills: Listen +12, Spot +10
Feats: Alertness, Endurance, Iron Will, Skill Focus (Listen)
Environment: Warm plains, jungles or deserts
Organization: Solitary or herd (6–30)
Challenge Rating: 9=9
Treasure: None
Alignment: Always neutral
Advancement: 12–22 HD (Colosal)
Level Adjustment:


Combat[edit]

Howdah: If the Mûmak is a captured Mûmak, it wears a Howdah, containing Haradrim Warriors and a chieftain (who drives the Mûmak). This increases the mûmak’s CR by an appropriate amount (use the encounter numbers table on page 49 of the Dungeon Master’s Guide). Also, the howdah may be targeted and destroyed. It has an AC of 20 and 75 hp. If it is destroyed, it falls off the Mûmak, and all warriors inside take falling.

Men in the howdah may move around inside, even if the Mûmak moved. The chieftain cannot move.

Panic: If the Mûmak takes 50 or more damage from one attack, is taken below 50 hp by an attack, the howdah is destroyed or the chieftain riding the Mûmak is killed, the Mûmak panics, and moves in a random direction (roll a D8, on a 1 it moves forwards, 2-8 clockwise round the Mûmak's area) at full pace, trampling all in its path, and goring all that are too big to trample. This continues until the Mûmak is killed, or the chieftain riding it passes a DC 25 ride check. If the chieftain is dead, a warrior in the howdah may take his place by moving to the command position in the howdah and taking up the reins.

Panic Horses: A Mûmak if greatly feared by horses; a horse that is within 100 feet must pass a fear check (DC 20) or refuse to move. If a Mûmak approaches within 100 feet of a horse, the horse must pass the fear check or flee directly away from the Mûmak at full pace. The horse’s rider may make a ride check (DC 20) to add a +2 bonus to the fear check roll.

Frightful Presence (Ex): DC 20, 30ft range, duration 5D6 rounds, On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds.



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