Malareth (4e Creature)

From D&D Wiki

Jump to: navigation, search

Maraleth[edit]

Malareth
Level 4 Artillery (Leader)
Medium natural humanoid
XP 175
HP 44; Bloodied 22 Initiative +3
AC 18; Fortitude 15, Reflex 17, Will 15 Perception 4
Speed 6
Standard Actions
Basicmelee.png Bone Staff ♦ At-Will
Attack: Melee 1 (one creature); +11 vs. AC
Hit: 2d6 + 3 damage plus 3 necrotic damage.
Ranged.png Ray of Immobilization ♦ At-Will
Attack: Ranged 10 (one creature); +9 vs. Fortitude
Hit: 1d10 + 5 damage and the target is immobilized until the end of Maraleth's next turn.
Area.png Death Burst ♦ Recharge D6 (5).pngD6 (6).png
Attack: Area burst 2 within 10 (enemies in burst); +9 vs. Fortitude
Hit: 2d8 damage + 3 necrotic damage; each undead ally in the burst gains 5 temporary hit points and shifts 1 square as a free action.
Skills Arcana +12
Str 10 (+2) Dex 13 (+3) Wis 15 (+4)
Con 14 (+4) Int 18 (+6) Cha 12 (+3)
Alignment Evil Languages Common, Draconic, Goblin
Equipment robes, bone staff
613591362_ebead401a9_m.jpg

Maraleth is a human necromancer. In battle she stays behind her undead army, using death burst whenever possible to maneuver her toughest minions into blocking positions.

Encounters[edit]

Level 5 encounter, Total 875 XP

Creatures:

  • Maraleth (Level 4 Artillery, 175 XP)
  • 1 x Rimecorpse (Level 5 Brute, 200 XP)
  • 2 x Blazing Skeleton (Level 5 Artillery, 200 XP each) [Monster Vault]
  • 4 x Skeletal Legionary (Level 7 Minion Soldiers, 75 XP each) [Monster Vault]

Terrain:

  • Maraleth's Dias - occupies 2 x 2 squares. Attacks made from the dias with the necrotic keyword gain a +2 bonus to attack rolls. A character stood adjacent to the dias can nullify this effect until the end of their next turn with a successful Arcana check. The DC is 22 if a minor action is used, or 15 with a standard action.
  • Profane Aura - The dias has an aura 2. A creature that spends a healing surge in the aura only recovers half the normal number of hit points. Two successful Religion checks (one per turn) will exorcise the aura. The DC is 22 if a character uses a minor action, and 15 with a standard action. If the character holds a holy symbol in one hand, they gain a +2 bonus to the check.
  • Bone piles - 8 scattered squares, difficult terrain.
Personal tools
Home of user-generated,
homebrew, pages!
d20M
miscellaneous
admin area
Terms and Conditions for Non-Human Visitors