Koopa Troopa (3.5e Creature)

From D&D Wiki

Jump to: navigation, search

Koopa Troopa[edit]

A typical Koopa.
Size/Type: Medium Monstrous Humanoid
Hit Dice: 1d8+1 (5 hp)
Initiative: +1
Speed: 30 ft.
Armor Class: 14(+3 natural,+1 Dex), touch 10, flat-footed 13
Base Attack/Grapple: +1/+4
Attack: Spin +4 melee (1d4+3) or Claw +4 melee (1d6+3)
Full Attack: Spin +4 melee (1d4+3) or 2 Claws +4 melee (1d6+3)
Space/Reach: 5 ft./5 ft.
Special Attacks:
Special Qualities: low-light vision, Darkvision 60ft.
Saves: Fort +0, Ref +2, Will +1
Abilities: Str 16, Dex 12, Con 12, Int 11, Wis 12, Cha 8
Skills: Listen +2, Spot +3,
Feats: Alertness
Environment: Any
Organization: Solitary, Squad (2-4), Troop (5-20), Army (20-100)
Challenge Rating: 2
Treasure: Standard
Alignment: Usually Lawful Evil
Advancement: By character class
Level Adjustment: +1


A turtle-like humanoid runs towards you and goes inside it's shell, spinning rapidly closer.

Koopa Troopas are the center of Bowser's Koopa Troop. They usually are part of his army, some live in peace with the Toads and other races of the Marioverse in places like Koopa Village and Petalburg, where it is also found with Pokemon.

Combat[edit]

Koopa Troopas spin towards their enemies to begin attacking. They follow up with claw attacks and more spin attacks.



Back to Main Page3.5e HomebrewCreaturesCR 1

Personal tools
d20M
miscellaneous
admin area
Terms and Conditions for Non-Human Visitors