Jump (PSR Supplement)
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Jump is the only bonus action virtually every creature can always take.
When you use your bonus action to jump, you can leap horizontally a number of feet equal to your Strength score, or vertically a number of feet equal to 3 + your Strength modifier. If you don't move at least 10 feet in a straight line towards the jump immediately before you take it, these distances are halved. These are called your running jump and standing jump.
You can't jump a distance greater than your remaining speed for the turn. Your remaining speed for the turn is reduced by an amount equal to the distance you covered.
Your narrator might specify that some creatures are able to leap greater or lesser distances. For example amorphous oozes might be entirely unable to jump, and Gargantuan monsters might be too heavy to jump. Some creature stat blocks detail specifically how far the creature can jump.