Dramatic Death (PSR Supplement)

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PSR is an alternate ruleset that is compatible with most 5e content.

System Differences

The Basics

PB: Proficiency Bonus
Advantage & Disadvantage
Reroll
Bonus Dice
Ability Check
Group Check
Contest
Passive Check
Save
Ability DC

Ability Scores

Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma

Skills

Encounters

Group Turns
Round-Table Turns
Staggered Turns
Your Turn
Move
Action
Bonus Action
Reaction
Making an Attack
Unarmed Strike
Sunder
Cover
Communication

Hit Points & Damage

Hit Points
Hit Dice
Temporary Hit Points
Massive Damage
Damage Types
Damage Resistance
Max Damage

Time

Phases

Rest

Break: a short rest
Camp: a rough long rest
Downtime: a cozy long rest
Downtime Trading
Downtime Activity

Environment

Common Hazards
Extreme Climates

Peculiar Traits

Resistance
Immunity
Vulnerability
Special Senses

Defeat

Dramatic Death

Conditions

Items

Carry Capacity
Goods & Currency
Optional: Material Goods
Consumables
Weapons
Improvised Weapons
Attire & Shields
Tools
Gear
Attunement

Objects

Damaging Objects
Hauling Objects
Vehicles
Optional: Artillery

NPCs

Attitude
Mount
Cohort
Stat Blocks

Damage, hit points, and Hit Dice are used primarily during encounters. They don't necessarily apply during gameplay that is more focused on storytelling, social interaction, or exploration—especially when a creature is Unconscious or otherwise helpless.

For example, if a king has his throat slit in the middle of the night, he suffers a dramatic death, dying outright. No attack or damage roll is needed.

Your narrator may call for dramatic death in any circumstance where game numbers like hit points and AC interfere with the unfolding story. Generally this is reserved for situations outside of encounters.

Because dramatic death is generally for story, it should not be unexpectedly imposed on a protag unless the player wants to send off their character.

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