Hero of Time (3.5e Optimized Character Build)

From D&D Wiki

Jump to: navigation, search

Author's Note: "Hey! Listen!"

Link.jpg

Introduction[edit]

The Hero of Time excels as an adventurer, insightful in his knowledge of both combat and puzzles. (Based loosely on Link from the Zelda series.)

References[edit]

  • Flaws (Unearthed Arcana)
  • Dungeonscape
  • Player's Handbook 2
  • Complete Champion
  • Tome of Battle
  • Complete Scoundrel

Game Rule Components[edit]

  • Pick up Collector of Stories to help with the Int check for Knowledge Devotion.

Progression[edit]

Starting Ability Scores (Before Racial Adjustments): (Assuming 32 Point Buy) 16 14 14 16 8 8

Race (Templates): [[3e Race::Fire Elf]] is best, but regular Elf also works

ECL Class/HD/LA Base
Attack Bonus
Saving Throws Feats Class
Features
Special
Fort Ref Will
1st Factotum 1 +0 +0 +2 +0 Power Attack, Font of Inspiration, Font of Inspiration Inspiration, Cunning Insight, Cunning Knowledge, Trapfinding
2nd Warblade 1 +1 +2 +2 +0 Battle Clarity, Weapon Aptitude
3rd Factotum 2 +2 +2 +3 +0 Knowledge Devotion Arcane Dilettante
4th Warblade 2 +3 +3 +3 +0 Uncanny Dodge
5th Factotum 3 +4 +4 +3 +1 Brains Over Brawn, Cunning Defense
6th Warblade 3 +5 +4 +4 +2 Font of Inspiration Battle Ardor
7th Warblade 4 +6 +5 +4 +2
8th Warblade 5 +7 +5 +4 +2 Ironheart Aura
9th Warblade 6 +8 +6 +5 +3 Stormguard Warrior Improved Uncanny Dodge
10th Warblade 7 +9 +6 +5 +3 Battle Cunning
11th Warblade 8 +10 +7 +5 +3
12th Eternal Blade 1 +11 +9 +5 +3 Combat Reflexes Blade Guide, Eternal Training 1/day
13th Eternal Blade 2 +12 +10 +5 +3 Guided Strike
14th Eternal Blade 3 +13 +10 +6 +4 Armored Uncanny Dodge, Eternal Training 2/day
15th Eternal Blade 4 +14 +11 +6 +4 Robilar's Gambit Eternal Knowledge
16th Eternal Blade 5 +15 +11 +6 +4 Eternal Training 3/day
17th Eternal Blade 6 +16 +12 +7 +5 Defensive Insight
18th Eternal Blade 7 +17 +12 +7 +5 Font of Inspiration Eternal Training 4/day
19th Eternal Blade 8 +18 +13 +7 +5 Tactical Insight
20th Eternal Blade 9 +19 +13 +8 +6 Eternal Training 5/day

At level 20: Factotum 3 / Warblade 8 / Eternal Blade 9

Possible Homebrew Equipment[edit]

The equipment presented here is not needed for the build, but is a flavorful addition to bring the character closer to the concept.

Highlights[edit]

  • Similar to Link, this character is good at a great number of things. He can add his Factotum level to skills, giving him a wide array of options in almost any situation. With all the puzzles he needs to figure out, Link needs this high Intelligence, and this intelligence is channeled into the different abilities he gains. Finally, he gains a spiritual companion who can be as annoying or snarky as the player wishes, making for interesting roleplaying.
  • At level 12, you gain a Blade Guide. (Navi or Midna, for example.)
  • Int mod can be added to:
    • Attack and damage twice (Eternal Training, Cunning Insight)
    • Damage when flanking or catching foes Flat-footed (Battle Cunning)
    • AC twice (Defensive Insight, Cunning Defense)
    • Knowledge checks (Cunning Knowledge gives 3, Eternal Knowledge gives your Blade Guide your Int mod + 9 to Knowledge skills, so they can assist you for +2, and Collector of Stories another +5 for a total of Int + ranks + 10, adds to attacks through Knowledge Devotion)
    • Reflex Saves twice (Battle Clarity, Cunning Insight)
    • Strength and Dexterity checks and Strength- and Dexterity-based skill checks (Brains Over Brawn)
    • Critical Confirmation rolls (Battle Ardor)
  • Use Robilar's Gambit in combination with Stormguard Warrior to gain a bonus to attack and damage whenever an enemy attempts to attack you. (Capitalize on this with Power Attack.)
  • Shore up that low Will save by picking up Moment of Perfect Mind.
  • Access to level 9 maneuvers by level 19; Combat Rhythm + Time Stands Still followed in the next round by Diamond Nightmare Blade can be very devestating.

Munchkin-Size Me[edit]

  • Not much to add.

Limitations[edit]

  • Usual melee counters (difficult terrain, illusions, AC, etc)
  • The "ultimate combo" mentioned above requires a round to set up.

DM Counters[edit]

  • Defenses apart from AC (illusions, concealment, etc)

Variants[edit]

  • If you don't mind losing Cunning Defense, trade out the third level of Factotum for another level of Warblade to get Combat Reflexes as a bonus feat. Then, instead of taking Combat Reflexes take Font of Inspiration once more for more Inspiration Points.
  • Take Insightful Reflexes instead of one of the Fonts of Inspiration to add Intelligence once more to Reflex saves, replacing Dexterity.

Miscellaneous[edit]

  • UMD a wand/scroll of Aspect of the Wolf (Spell Compendium) to gain the wolf form in Twilight Princess.

Back to Main Page3.5e HomebrewOptimized Character Builds

Personal tools
Home of user-generated,
homebrew, pages!
d20M
miscellaneous
admin area
Terms and Conditions for Non-Human Visitors