Gremlin Ruster (3.5e Creature)
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|Size/Type:||Small Outsider (Native, Shadow)|
|Hit Dice:||2d8+2 (11 hp)|
|Initiative:||+5 (+5 Dex)|
|Armor Class:||16 (+5 Dex, +1 size), touch 15, flat-footed 11|
|Attack:||Bite +9 (1)|
|Full Attack:||Bite +9 (1d4+1), 2 Claws +7 (1d6)|
|Special Qualities:||Low-light vision, Darkvision 60ft, Light Sensitivity, Vulnerability to Sunlight, Dark Spawn|
|Saves:||Fort +4, Ref +8, Will +3|
|Abilities:||Str 12, Dex 20, Con 12, Int 18, Wis 10, Cha 16|
|Skills:||+4 Climb(Str), +11 Disable Device(Int), +6 Escape Artist(Dex), +12 Hide(Dex), +11 Listen(Wis), +8 Move Silently(Dex), +12 Open Lock(Dex), +10 Perform:Dance(Cha), +10 Perform:Sing(Cha), +7 Search(Int), +7 Spot(Wis)|
|Feats:||Weapon Finesse (Bite and Claw)|
|Environment:||Plane of Shadow, Underground, Any Urban|
|Organization:||Solitary, gang (3-12), pack (13-40), throng (41-100)|
|Level Adjustment:||0, (Improved Familiar)|
Gremlin Ruster was created when the flash of a Rust Monster was implanted into a Gremlin. They look just like a Gremlin except the hide of these creatures varies in color from a yellowish tan underside to a rust-red upper back. A Gremlin Ruster’s touch can rust metals on contact.
Gremlin Rusters speak Grezzen. In order to speak any other language, they must spend 2 Skill points for each addition language they wish to speak.
A Gremlin Rusters's only desire is to be happy; they have very little in terms of possessions and have no material needs.
Dark Spawn(Ex): When a Gremlin gets wet from water, they produce 2d4 Dark Spawn. They are evil spawn that pop out of the Gremlin's back as small balls of slime. It take 2 rounds for the Dark Spawn to take full form. Gremlin only care about their own entertainment especially at the cost of others. However, Gremlins will use this to their advantage when they believe that it is their only hope to survive.
Rust (Ex): A Goblin Ruster that makes a successful touch attack with its claw causes the target metal to corrode, falling to pieces and becoming useless immediately. The touch can destroy up to a 10-foot cube of metal instantly. Magic armor and weapons, and other magic items made of metal, must succeed on a DC 17 Reflex save or be dissolved. The save DC is Constitution-based and includes a +4 racial bonus.
A metal weapon that deals damage to a gremlin ruster corrodes immediately. Wooden, stone, and other nonmetallic weapons are unaffected.
Gremlin Ruster prefer to flee rather then fight when out numbered. But if they have to fight, they bite and claw at their attackers face trying to gain an opening to flee. when their numbers are in their favor, they prefer to torment their foes.
 Gremlin as an Improved Familiar
|Familiar||Alignment||Type/Subtype||Arcane Spellcaster Level|
|Gremlin Ruster||Neutral Evil||Shadow||8th|