Gremlin Blue Half-Dragon (3.5e Creature)

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Gremlin Blue Half-Dragon
Size/Type: Tiny Dragon (Native, Shadow)
Hit Dice: 2d10+2 (13 hp)
Initiative: +6 (+6 Dex)
Speed: 30 ft
Armor Class: 22 (+6 Dex, +2 size, +4 Natural Armor), touch 18, flat-footed 16
Base Attack/Grapple: +2/-6
Attack: Bite +8 (1)
Full Attack: Bite +8 (1d4+3), 2 Claws +6 (1d3+3)
Space/Reach: 2-0.5 ½ ft/0
Special Attacks: Breath Weapon
Special Qualities: Low-light vision, Darkvision 60ft, Light Sensitivity, Vulnerability to Sunlight, Dark Spawn, Genetic Instability, Immune to Electricity
Saves: Fort +4, Ref +9, Will +3
Abilities: Str 16, Dex 22, Con 12, Int 20, Wis 10, Cha 18
Skills: +5 Climb(Str), +12 Disable Device(Int), +7 Escape Artist(Dex), +13 Hide(Dex), +11 Listen(Wis), +10 Move Silently(Dex), +14 Open Lock(Dex), +11 Perform:Dance(Cha), +11 Perform:Sing(Cha), +8 Search(Int), +7 Spot(Wis)
Feats: Weapon Finesse (Bite and Claw)
Environment: Plane of Shadow, Underground, Temperate Desert, Temperate Urban
Organization: Solitary, gang (3-12), pack (13-40), throng (41-100)
Challenge Rating: 3
Treasure: none
Alignment: Neutral Evil
Advancement: 3-6 HD
Level Adjustment: -, (Improved Familiar)

Gremlin Blue Half-Dragons are similar in look to Gremlin but have entirely blue colored scales.

Gremlin speak their own spicial language, Grezzen. In order to speak any other language, they must spend 2 Skill points for each addition language they wish to speak.

A Gremlin's only desire is to be happy; they have very little in terms of possessions and have no material needs.

Light Sensitivity (Ex): Gremlins are dazzled in bright sunlight or within the radius of a daylight spell.

Vulnerability to Sunlight (Ex): Gremlin loathe sunlight, for its merest touch burns their flesh. Each round of exposure to the direct rays of the sun deals 4 point of damage to the creature.

Dark Spawn(Ex): When a Gremlin gets wet from water, they produce 2d4 Dark Spawn. They are evil spawn that pop out of the Gremlin's back as small balls of slime. It take 2 rounds for the Dark Spawn to take full form. Gremlin only care about their own entertainment especially at the cost of others. However, Gremlins will use this to their advantage when they believe that it is their only hope to survive.

Genetic Instability(Ex):Gremlins are genetically unstable, which makes them very attractive to evil wizards wanting to do experiments. When genetic material from another animal is introduced in to a gremlin, they rapidly take on some of the traits of that creature. However due to the nature of the gremlins, most altered forms do not wish others to have their new abilities. Two types are the Gremlin Spider and the Gremlin Bat.

Breath Weapon: Breath Weapon is a 60ft line that deals 6d8 Electricity Damage, Reflex Save DC 12 for half.

Combat[edit]

Gremlin prefer to flee rather then fight when out numbered. But if they have to fight, they bite and claw at their attackers face trying to gain an opening to flee. when their numbers are in their favor, they prefer to torment their foes.

Gremlin as an Improved Familiar[edit]

Familiar Alignment Type/Subtype Arcane Spellcaster Level
Gremlin Blue Half-Dragon Neutral Evil Shadow 8th
This content is not the original Gremlins franchise, and/or directly affiliated with Warner Bros.. D&D Wiki claims no rights to any Gremlins trademarks or logos owned by Warner Bros..

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