Grab Pack (5e Equipment)

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Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Effects are usually limited by turns or minutes, not seconds. The fireball doesn't list a range. What is a jump pad? Does having the purple hand equipped protect you from fall damage all the time or just when using a jump pack? This item should have a rarity higher than common. 22:23, 3 February 2024 (MST)


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Wondrous item, common

the grab pack is a back pack equipped with 2 arm cannons. the backpack holds 60 ft of cord for both, and the arm cannons have a hand on the end.

hand fire. when one pulls the trigger as an action, it fires the hand that's equipped at 60 ft long cord for both hands, and can pass electricity if the hand stays on the outlet, but does not store it. the hand grabs any object it comes into contact with, and when it hits a creature, (Ranged attack) it deals 1d4 bludgeoning damage. the color of the hand can also give a scan to access doors

Hand swap as a bonus action, the user can swap a hand. swapping left or right hands.


equipped naturally red hand the red hand is a right hand. it can be used to open doors with a red hand scanner. It takes ten seconds to scan the hand, and the door opens when the scan is successful.

blue hand the blue hand is a left hand. it can be used to open doors with a blue hand scanner. It takes ten seconds to scan the hand, and the door opens when the scan is successful.

obtained within time

green hand the green hand is a left hand. it can carry electricity. when it grabs a green outlet, an electric charge goes into the hand. when it grabs a powerless outlet, it transports it into the outlet. the charge goes out in 10 seconds.

purple hand the purple hand is a right hand. it can be used on a jump pad. when shot on one, it launches to user up 60 ft into the air. the grab pack has an air jet equipped, so the user takes no fall damage.

orange hand the orange hand is a right hand, shaped as a gun. when the user pulls the trigger, it does not launch the hand, but fires a fireball. the fireball is a ranged attack and does 1d10 fire damage on a hit. the hand also has 5 charges. a charge is replenished every minute without use. the flame stays for 10 seconds.

4.00
(3 votes)

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