Gear and Equipment (Keran Supplement)

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Equipping Your Character[edit]

The world of Keran is a dangerous place, and it will do you well to equip your character appropriately.Below is a table for starting gold for new characters.

Starting Gold

Class Starting Gold
Bard 3d8 x 100 Sp.
Barbarian 3d4 x 100 Sp.
Binder 3d4 x 100 Sp.
Cleric 4d4 x 100 Sp.
Daring Outlaw 5d4 x 100 Sp.
Druid 1d4 x 100 Sp.
Necromaster 2d4 x 100 Sp.
Paladin 5d4 x 100 Sp.
Ranger 5d4 x 100 Sp.
Sorcerer 2d4 x 100 Sp.
Threat 3d6 x 100 Sp.
Warlock 2d4 x 100 Sp.
Wizard 2d4 x 100 Sp.

Gear[edit]

Weapons[edit]

Masterwork Weapons
Weapon Categories
Simple, Martial, and Exotic Weapons
Melee and Ranged Weapons
Light, One-Handed, and Two-Handed Melee Weapons
Weapon Size
Improvised Weapons
Weapon Qualities
Cost
Damage
Critical
Range Increment
Weight
Type
Special

Weapons by Property[edit]

Simple, Martial,
and Exotic
Light, One-Handed,
and Two-Handed
Melee and Ranged Damage Type Special
Simple
Martial
Exotic
Light
One-Handed
Two-Handed
Melee
Ranged
Bludgeoning
Piercing
Slashing
Improvised
Monk
Nonlethal

Weapons by Grouping[edit]

Axe
Bow
Crossbow
Hammer
Maces
Polearm
Spear
Sword

Weapon Descriptions[edit]

Weapons found on Table: Weapons that have special options for the wielder (“you”) are described below. Splash weapons are described under Special Substances and Items.

Table: Weapons[edit]

Simple Weapons Cost Dmg (S) Dmg (M) Critical Range Increment Weight1 Type2
Unarmed Attacks
Gauntlet 2 gp 1d2 1d3 ×2 1 lb. Bludgeoning
Unarmed strike 1d23 1d33 ×2 Bludgeoning
Light Melee Weapons
Dagger 2 gp 1d3 1d4 19–20/×2 10 ft. 1 lb. Piercing or slashing
Dagger, punching 2 gp 1d3 1d4 ×3 1 lb. Piercing
Gauntlet, spiked 5 gp 1d3 1d4 ×2 1 lb. Piercing
Mace, light 5 gp 1d4 1d6 ×2 4 lb. Bludgeoning
Sickle 6 gp 1d4 1d6 ×2 2 lb. Slashing
One-Handed Melee Weapons
Club 1d4 1d6 ×2 10 ft. 3 lb. Bludgeoning
Mace, heavy 12 gp 1d6 1d8 ×2 8 lb. Bludgeoning
Morningstar 8 gp 1d6 1d8 ×2 6 lb. Bludgeoning and piercing
Shortspear 1 gp 1d4 1d6 ×2 20 ft. 3 lb. Piercing
Two-Handed Melee Weapons
Longspear4 5 gp 1d6 1d8 ×3 9 lb. Piercing
Quarterstaff5 1d4/1d4 1d6/1d6 ×2 4 lb. Bludgeoning
Spear 2 gp 1d6 1d8 ×3 20 ft. 6 lb. Piercing
Ranged Weapons
Crossbow, heavy 50 gp 1d8 1d10 19–20/×2 120 ft. 8 lb. Piercing
Bolts, crossbow (10) 1 gp 1 lb.
Crossbow, light 35 gp 1d6 1d8 19–20/×2 80 ft. 4 lb. Piercing
Bolts, crossbow (10) 1 gp 1 lb.
Dart 5 sp 1d3 1d4 ×2 20 ft. 1/2 lb. Piercing
Javelin 1 gp 1d4 1d6 ×2 30 ft. 2 lb. Piercing
Sling 1d3 1d4 ×2 50 ft. 0 lb. Bludgeoning
Bullets, sling (10) 1 sp 5 lb.
Martial Weapons Cost Dmg (S) Dmg (M) Critical Range Increment Weight1 Type2
Light Melee Weapons
Axe, throwing 8 gp 1d4 1d6 ×2 10 ft. 2 lb. Slashing
Hammer, light 1 gp 1d3 1d4 ×2 20 ft. 2 lb. Bludgeoning
Handaxe 6 gp 1d4 1d6 ×3 3 lb. Slashing
Kukri 8 gp 1d3 1d4 18–20/×2 2 lb. Slashing
Pick, light 4 gp 1d3 1d4 ×4 3 lb. Piercing
Sap 1 gp 1d43 1d63 ×2 2 lb. Bludgeoning
Shield, light special 1d2 1d3 ×2 special Bludgeoning
Spiked armor special 1d4 1d6 ×2 special Piercing
Spiked shield, light special 1d3 1d4 ×2 special Piercing
Sword, short 10 gp 1d4 1d6 19–20/×2 2 lb. Piercing
One-Handed Melee Weapons
Battleaxe 10 gp 1d6 1d8 ×3 6 lb. Slashing
Flail 8 gp 1d6 1d8 ×2 5 lb. Bludgeoning
Longsword 15 gp 1d6 1d8 19–20/×2 4 lb. Slashing
Pick, heavy 8 gp 1d4 1d6 ×4 6 lb. Piercing
Rapier 20 gp 1d4 1d6 18–20/×2 2 lb. Piercing
Scimitar 15 gp 1d4 1d6 18–20/×2 4 lb. Slashing
Shield, heavy special 1d3 1d4 ×2 special Bludgeoning
Spiked shield, heavy special 1d4 1d6 ×2 special Piercing
Trident 15 gp 1d6 1d8 ×2 10 ft. 4 lb. Piercing
Warhammer 12 gp 1d6 1d8 ×3 5 lb. Bludgeoning
Two-Handed Melee Weapons
Falchion 75 gp 1d6 2d4 18–20/×2 8 lb. Slashing
Glaive4 8 gp 1d8 1d10 ×3 10 lb. Slashing
Greataxe 20 gp 1d10 1d12 ×3 12 lb. Slashing
Greatclub 5 gp 1d8 1d10 ×2 8 lb. Bludgeoning
Flail, heavy 15 gp 1d8 1d10 19–20/×2 10 lb. Bludgeoning
Greatsword 50 gp 1d10 2d6 19–20/×2 8 lb. Slashing
Guisarme4 9 gp 1d6 2d4 ×3 12 lb. Slashing
Halberd 10 gp 1d8 1d10 ×3 12 lb. Piercing or slashing
Lance4 10 gp 1d6 1d8 ×3 10 lb. Piercing
Ranseur4 10 gp 1d6 2d4 ×3 12 lb. Piercing
Scythe 18 gp 1d6 2d4 ×4 10 lb. Piercing or slashing
Ranged Weapons
Longbow 75 gp 1d6 1d8 ×3 100 ft. 3 lb. Piercing
Arrows (20) 1 gp 3 lb.
Longbow, composite 100 gp 1d6 1d8 ×3 110 ft. 3 lb. Piercing
Arrows (20) 1 gp 3 lb.
Shortbow 30 gp 1d4 1d6 ×3 60 ft. 2 lb. Piercing
Arrows (20) 1 gp 3 lb.
Shortbow, composite 75 gp 1d4 1d6 ×3 70 ft. 2 lb. Piercing
Arrows (20) 1 gp 3 lb.
Exotic Weapons Cost Dmg (S) Dmg (M) Critical Range Increment Weight1 Type2
Light Melee Weapons
Kama 2 gp 1d4 1d6 ×2 2 lb. Slashing
Nunchaku 2 gp 1d4 1d6 ×2 2 lb. Bludgeoning
Sai 1 gp 1d3 1d4 ×2 10 ft. 1 lb. Bludgeoning
Siangham 3 gp 1d4 1d6 ×2 1 lb. Piercing
One-Handed Melee Weapons
Sword, bastard 35 gp 1d8 1d10 19–20/×2 6 lb. Slashing
Waraxe, dwarven 30 gp 1d8 1d10 ×3 8 lb. Slashing
Whip4 1 gp 1d23 1d33 ×2 2 lb. Slashing
Two-Handed Melee Weapons
Axe, orc double5 60 gp 1d6/1d6 1d8/1d8 ×3 15 lb. Slashing
Chain, spiked4 25 gp 1d6 2d4 ×2 10 lb. Piercing
Flail, dire5 90 gp 1d6/1d6 1d8/1d8 ×2 10 lb. Bludgeoning
Sword, two-bladed5 100 gp 1d6/1d6 1d8/1d8 19–20/×2 10 lb. Slashing
Urgrosh, dwarven5 50 gp 1d6/1d4 1d8/1d6 ×3 12 lb. Slashing/piercing
Ranged Weapons
Bolas 5 gp 1d33 1d43 ×2 10 ft. 2 lb. Bludgeoning
Crossbow, hand 100 gp 1d3 1d4 19–20/×2 30 ft. 2 lb. Piercing
Bolts (10) 1 gp 1 lb.
Crossbow, Gnomish heavy 400 gp 1d8 1d10 19–20/×2 120 ft. 12 lb. Piercing
Bolts (5) 1 gp 1 lb.
Crossbow, Gnomish light 250 gp 1d6 1d8 19–20/×2 80 ft. 6 lb. Piercing
Bolts (5) 1 gp 1 lb.
Net 20 gp 10 ft. 6 lb.
Shuriken (5) 1 gp 1 1d2 ×2 10 ft. 1/2 lb. Piercing
  1. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
  2. When two types are given, the weapon is both types if the entry specifies “and,” either type (player’s choice at time of attack) if the entry specifies “or,” or each end of the double weapon is a different type if the entry specifies “/.”
  3. The weapon deals nonlethal damage rather than lethal damage.
  4. Reach weapon.
  5. Double weapon.

Armor and Shields[edit]

Armor Cost Armor/
Shield Bonus
Maximum
Dex Bonus
Armor Check
Penalty
Arcane Spell
Failure Chance
Speed Weight1
(30 ft.) (20 ft.)
Light Armor
Padded 5 gp +1 +8 0 5% 30 ft. 20 ft. 10 lb.
Leather 10 gp +2 +6 0 10% 30 ft. 20 ft. 15 lb.
Studded leather 25 gp +3 +5 –1 15% 30 ft. 20 ft. 20 lb.
Chain shirt 100 gp +4 +4 –2 20% 30 ft. 20 ft. 25 lb.
Medium Armor
Hide 15 gp +3 +4 –3 20% 20 ft. 15 ft. 25 lb.
Scale mail 50 gp +4 +3 –4 25% 20 ft. 15 ft. 30 lb.
Chainmail 150 gp +5 +2 –5 30% 20 ft. 15 ft. 40 lb.
Breastplate 200 gp +5 +3 –4 25% 20 ft. 15 ft. 30 lb.
Heavy Armor
Splint mail 200 gp +6 +0 –7 40% 20 ft.2 15 ft.2 45 lb.
Banded mail 250 gp +6 +1 –6 35% 20 ft.2 15 ft.2 35 lb.
Half-plate 600 gp +7 +0 –7 40% 20 ft.2 15 ft.2 50 lb.
Full plate 1,500 gp +8 +1 –6 35% 20 ft.2 15 ft.2 50 lb.
Shields
Buckler 15 gp +1 –1 5% 5 lb.
Shield, light wooden 3 gp +1 –1 5% 5 lb.
Shield, light steel 9 gp +1 –1 5% 6 lb.
Shield, heavy wooden 7 gp +2 –2 15% 10 lb.
Shield, heavy steel 20 gp +2 –2 15% 15 lb.
Shield, tower 30 gp +43 +2 –10 50% 45 lb.
Extras
Armor spikes +50 gp +10 lb.
Gauntlet, locked 8 gp Special 4 +5 lb.
Shield Spikes, Light or Heavy +10 gp +5 lb.
  1. Weight figures are for armor sized to fit Medium characters. Armor fitted for Small characters weighs half as much, and armor fitted for Large characters weighs twice as much.
  2. When running in heavy armor, you move only triple your speed, not quadruple.
  3. A tower shield can instead grant you cover. See the description.
  4. Hand not free to cast spells.

Adventuring Gear[edit]

Item Cost Weight
Backpack (empty) 2 gp 2 lb.1
Barrel (empty) 2 gp 30 lb.
Basket (empty) 4 sp 1 lb.
Bedroll 1 sp 5 lb.1
Bell 1 gp
Blanket, winter 5 sp 3 lb.1
Block and tackle 5 gp 5 lb.
Bottle, wine, glass 2 gp
Bucket (empty) 5 sp 2 lb.
Caltrops 1 gp 2 lb.
Candle 1 cp
Canvas (sq. yd.) 1 sp 1 lb.
Case, map or scroll 1 gp 1/2 lb.
Chain (10 ft.) 30 gp 2 lb.
Chalk, 1 piece 1 cp
Chest (empty) 2 gp 25 lb.
Crowbar 2 gp 5 lb.
Familiar Stone 10 gp -
Fishhook 1 sp
Fishing net, 25 sq. ft. 4 gp 5 lb.
Flask (empty) 3 cp 1-1/2 lb.
Flint and steel 1 gp
Grappling hook 1 gp 4 lb.
Hammer 5 sp 2 lb.
Ink (1 oz. vial) 8 gp
Inkpen 1 sp
Jug, clay 3 cp 9 lb.
Ladder, 10-foot 5 cp 20 lb.
Lamp, common 1 sp 1 lb.
Lantern, bullseye 12 gp 3 lb.
Lantern, hooded 7 gp 2 lb.
Lock 1 lb.
- Very simple 20 gp 1 lb.
- Average 40 gp 1 lb.
- Good 80 gp 1 lb.
- Amazing 150 gp 1 lb.
Manacles 15 gp 2 lb.
Manacles, masterwork 50 gp 2 lb.
Mirror, small steel 10 gp 1/2 lb.
Mug/Tankard, clay 2 cp 1 lb.
Oil (1-pint flask) 1 sp 1 lb.
Paper (sheet) 4 sp
Parchment (sheet) 2 sp
Pick, miner’s 3 gp 10 lb.
Pitcher, clay 2 cp 5 lb.
Piton 1 sp 1/2 lb.
Pole, 10-foot 2 sp 8 lb.
Pot, iron 5 sp 10 lb.
Pouch, belt (empty) 1 gp 1/2 lb.1
Ram, portable 10 gp 20 lb.
Rations, trail (per day) 5 sp 1 lb.1
Rope, hempen (50 ft.) 1 gp 10 lb.
Rope, silk (50 ft.) 10 gp 5 lb.
Sack (empty) 1 sp 1/2 lb.1
Sealing wax 1 gp 1 lb.
Sewing needle 5 sp
Signal whistle 8 sp
Signet ring 5 gp
Sledge 1 gp 10 lb.
Soap (per lb.) 5 sp 1 lb.
Spade or shovel 2 gp 8 lb.
Spyglass 1,000 gp 1 lb.
Tent 10 gp 20 lb.1
Torch 1 cp 1 lb.
Vial, ink or potion 1 gp 1/10 lb.
Waterskin 1 gp 4 lb.1
Whetstone 2 cp 1 lb.
  1. These items weigh one-quarter this amount when made for Small characters. Containers for Small characters also carry one-quarter the normal amount.

Alchemy Items[edit]

Item Cost Weight
Acid (flask) 10 gp 1 lb.
Alchemist’s fire (flask) 20 gp 1 lb.
Antitoxin (vial) 50 gp
Smokestick 20 gp 1/2 lb.
Sunrod 2 gp 1 lb.
Tanglefoot bag 50 gp 4 lb.
Tindertwig 1 gp

Tools and Skill Kits[edit]

Item Cost Weight
Alchemist’s lab 500 gp 40 lb.
Artisan’s tools 5 gp 5 lb.
Artisan’s tools, masterwork 55 gp 5 lb.
Climber’s kit 80 gp 5 lb.1
Disguise kit 50 gp 8 lb.1
Healer’s kit 50 gp 1 lb.
Holly and mistletoe
Holy symbol, wooden 1 gp
Holy symbol, silver 25 gp 1 lb.
Hourglass 25 gp 1 lb.
Magnifying glass 100 gp
Musical instrument, common 5 gp 3 lb.1
Musical instrument, masterwork 100 gp 3 lb.1
Scale, merchant’s 2 gp 1 lb.
Spell component pouch 5 gp 2 lb.
Spellbook, wizard’s (blank) 15 gp 3 lb.
Thieves’ tools 30 gp 1 lb.
Thieves’ tools, masterwork 100 gp 2 lb.
Tool, masterwork 50 gp 1 lb.
Water clock 1,000 gp 200 lb.
  1. These items weigh one-quarter this amount when made for Small characters. Containers for Small characters also carry one-quarter the normal amount.

Clothing[edit]

Item Cost Weight
Artisan’s outfit 1 gp 4 lb.1
Cleric’s vestments 5 gp 6 lb.1
Cold weather outfit 8 gp 7 lb.1
Courtier’s outfit 30 gp 6 lb.1
Entertainer’s outfit 3 gp 4 lb.1
Explorer’s outfit 10 gp 8 lb.1
Monk’s outfit 5 gp 2 lb.1
Noble’s outfit 75 gp 10 lb.1
Peasant’s outfit 1 sp 2 lb.1
Royal outfit 200 gp 15 lb.1
Scholar’s outfit 5 gp 6 lb.1
Sumran outfit 5 gp 6 lb.1
Traveler’s outfit 1 gp 5 lb.1
  1. These items weigh one-quarter this amount when made for Small characters. Containers for Small characters also carry one-quarter the normal amount.

Food, Drink, and Lodging[edit]

Item Cost Weight
Ale
- Gallon 2 sp 8 lb.
- Mug 4 cp 1 lb.
Banquet (per person) 10 gp
Bread, per loaf 2 cp 1/2 lb.
Cheese, hunk of 1 sp 1/2 lb.
Inn stay (per day)
- Good 2 gp
- Common 5 sp
- Poor 2 sp
Meals (per day)
- Good 5 sp
- Common 3 sp
- Poor 1 sp
Meat, chunk of 3 sp 1/2 lb.
Wine
- Common (pitcher) 2 sp 6 lb.
- Fine (bottle) 10 gp 1-1/2 lb.

Poisons[edit]

Poison Type Initial Damage Secondary Damage Price
Nitharit Contact DC 13 0 3d6 Con 650 gp
Sassone leaf residue Contact DC 16 2d12 hp 1d6 Con 300 gp
Malyss root paste Contact DC 16 1 Dex 2d4 Dex 500 gp
Terinav root Contact DC 16 1d6 Dex 2d6 Dex 750 gp
Black lotus extract Contact DC 20 3d6 Con 3d6 Con 4,500 gp
Dragon bile Contact DC 26 3d6 Str 0 1,500 gp
Striped toadstool Ingested DC 11 1 Wis 2d6 Wis + 1d4 Int 180 gp
Arsenic Ingested DC 13 1 Con 1d8 Con 120 gp
Id moss Ingested DC 14 1d4 Int 2d6 Int 125 gp
Oil of taggit Ingested DC 15 0 Unconsciousness 90 gp
Lich dust Ingested DC 17 2d6 Str 1d6 Str 250 gp
Dark reaver powder Ingested DC 18 2d6 Con 1d6 Con + 1d6 Str 300 gp
Ungol dust Inhaled DC 15 1 Cha 1d6 Cha + 1 Cha1 1,000 gp
Insanity mist Inhaled DC 15 1d4 Wis 2d6 Wis 1,500 gp
Burnt sulfur fumes Inhaled DC 18 1 Con1 3d6 Con 2,100 gp
Black adder venom Injury DC 11 1d6 Con 1d6 Con 120 gp
Small centipede poison Injury DC 11 1d2 Dex 1d2 Dex 90 gp
Bloodroot Injury DC 12 0 1d4 Con + 1d3 Wis 100 gp
Greenblood oil Injury DC 13 1 Con 1d2 Con 100 gp
Blue whinnis Injury DC 14 1 Con Unconsciousness 120 gp
Medium spider venom Injury DC 14 1d4 Str 1d4 Str 150 gp
Shadow essence Injury DC 17 1 Str1 2d6 Str 250 gp
Wyvern poison Injury DC 17 2d6 Con 2d6 Con 3,000 gp
Large Scorpion venom Injury DC 18 1d6 Str 1d6 Str 200 gp
Giant Wasp poison Injury DC 18 1d6 Dex 1d6 Dex 210 gp
Deathblade Injury DC 20 1d6 Con 2d6 Con 1,800 gp
Purple worm poison Injury DC 24 1d6 Str 2d6 Str 700 gp
  1. Permanent drain, not temporary damage.

Aquitean Devices[edit]

Item Cost Weight
Aquitean Music Box 20 gp 1 lb. 1
Aquitean Musician 50 gp 40 lb.1

Vehicles and Mounts[edit]

Mounts and Related Gear[edit]

Item Cost Weight Habitat
Barding
- Medium creature ×2 ×1
- Large creature ×4 ×2
Bit and bridle[1] 2 gp 1 lb.
Dog, guard 25 gp Kratoa & North Karma
Dog, riding 150 gp Kratoa
Donkey or mule 8 gp North Karma
Feed (per day) 5 cp 10 lb.
Horse
- Horse, heavy 200 gp North Karma & Kratoa
- Horse, light 75 gp North Karma & Kratoa
- Pony 30 gp North Karma
- Warhorse, heavy 400 gp North Karma
- Warhorse, light 150 gp North Karma
- Warpony 100 gp North Karma
Saddle
-- Military 20 gp 30 lb.
- Pack 5 gp 15 lb.
- Riding 10 gp 25 lb.
Saddle, Exotic
- Military 60 gp 40 lb.
- Pack 15 gp 20 lb.
- Riding 30 gp 30 lb.
- Saddlebags 4 gp 8 lb.
Stabling (per day) 5 sp
Sumran Riding Lizards
- Dune Lizard, Heavy 200 gp Sumran Wastes
- Dune Lizard, Light 75 gp Sumran Waste
- Leaper Lizard 100 gp Sumran Wastes
- Warrior Lizard, Heavy 400 gp Sumran Wastes
- Warrior Lizard , Light 150 gp Sumran Wastes
- Badland Glider Lizard 100 gp Sumran Wastes

Transport[edit]

Item Cost Weight
Carriage 100 gp 600 lb.
Cart 15 gp 200 lb.
Galley 30,000 gp
Gnomish Steam Galley 90,000 gp
Gnomish Steam Cart 100 gp
Keelboat 3,000 gp
Longship 12,000 gp
Rowboat 50 gp 100 lb.
Oar 2 gp 10 lb.
Sailing ship 10,000 gp
Sled 20 gp 300 lb.
Wagon 35 gp 400 lb.
Warship 25,000 gp

Special Materials[edit]

Slaves[edit]

Slave Average Cost
Male Aasimar 30-60 gp
Female Aasimar 40-80 gp
Aegis 60-120 gp
Female Alumaril 50-100 gp
Male Dragonborn 45-90 gp
Female Dragonborn 40-80 gp
Male Duneswift Liardfolk 25-50 gp
Female Duneswift Lizardfolk 15-30 gp
Male Durzite 25-50 gp
Female Durzite 25-50 gp
Male Dunesti 30-60 gp
Female Dunesti 35-70 gp
Male Half-Elf 40-80 gp
Female Half-Elf 45-90 gp
Male Karmainian 30-60 gp
Female Karmainian 35-70 gp
Male Kobold 12-24 gp
Female Kobold 15-30 gp
Male Marshshadow Lizardfolk 20-40 gp
Female Marshshadow Lizardfolk 15-30 gp
Male Murderer 35-70 gp
Female Murderer 40-80 gp
Male Ranx 15-30 gp
Female Ranx 18-36 gp
Male Sarli 40-80 gp
Female Sarli 50-100 gp
Male Tiefling 20-40 gp
Female Tiefling 15-30 gp
Male Newesti 30-60 gp
Female Newesti 30-60 gp
Male Vithui 20-40 gp
Female Vithui 20-40 gp

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