Ezekial Hogarth (3.5e NPC)

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Ezekial Hogarth[edit]

Ezekial Hogarth

CR 5

Male human paladin 5
LG Medium humanoid
Init/Senses -1/Listen +2, Spot +2
Aura Aura of Courage (all allies in 10 ft. get +4 against fear), Aura of Good (see Detect Good)
Languages Common, Empathic Link with mount
AC 19, touch 9, flat-footed 19
hp 37 (510 HD)
Immune fear, disease
Fort/Ref/Will +7/+2/+5
Speed 20 ft. (4 squares) in full plate, 30 ft. (5 squares) base speed
Melee mwk longsword +9 (1d8+2/19-20)
Ranged mwk composite longbow (+2 Str bonus) +5 (1d8+2/x3)
Base Atk/Grp +5/+7
Atk Options Power Attack, Cleave
Special Actions Smite Evil 2/day, Turn Undead 5/day
Combat Gear full plate, masterwork heavy steel shield, masterwork longsword, masterwork composite longbow (+2 Str bonus), 10 arrows, 10 cold iron arrows, 10 silvered arrows, 4 cure light wound potions, a potion of bear's endurance, 2 scrolls of magic weapon, 2 scrolls of protection from evil, silvered dagger, 3 flasks of holy water
Spells Prepared (CL 2,):
Abilities Str 14, Dex 8, Con 12, Int 10, Wis 14, Cha 15
SQ detect evil at will, divine grace, divine health, Lay On Hands, Share Spells
Feats Weapon Focus (longsword), Power Attack, Cleave
Possessions combat gear plus a healer's kit, a silver holy symbol of Zebulon
Patron Deity Zebulon

Wind Striker[edit]

Wind Striker (Heavy Warhorse)

CR 2

Male heavy warhorse
LG Large magical beast (augmented animal)
Init/Senses +1/Listen +5, Spot +4, Scent, Low-Light Vision
Languages Empathic Link with Ezekial
AC 18, touch 10, flat-footed 17
(−1 size, +1 Dex, +8 natural)
hp 39 (6 HD)
Resist Improved Evasion
Fort/Ref/Will +7/+5/+2
Speed 50 ft. (10 squares); Run
Melee 2 hooves +6/+6 (1d6+4) and bite +1 (1d4+2)
Space/Reach 10 ft./5 ft.
Base Atk/Grp +3/+11
Abilities Str 19, Dex 13, Con 17, Int 6, Wis 13, Cha 6
Feats Endurance, Run
Skills Listen +5, Spot +4
Possessions barding, military saddle, saddlebags, bit and bridle

Background[edit]

Ezekial is a Holy Crusader of Zebulon. He seeks out his Lord's enemies, and strikes them down. Ezekial belongs to House Berothane, a rather minor noble house. He heard his Lord's calling at a very young age and has been serving Zebulon ever since then. At times he may be a little too harsh or unforgiving, as he takes a very strict interpretation of Zebulon's central dogma. Ezekial has been staying in the town of Blueblood with his companions Kazarus and Lilly for several months now, investigating an undead lair. He might be willing to join the party after he's finished if the party members aren't outwardly evil, and if their cause is a good one. He has never had the chance to pursue any sort of romantic relationship, although he has picked up the attention of a young girl who lives in Blueblood, named Jessica.

DM's Note[edit]

Since you probably don't use Zebulon in your game, just substitute him for Heironeous or whatever equivalent you're using.



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