Embodied Mouther (5e Race)

From D&D Wiki

Jump to: navigation, search
Padlock.pngThe primary contributor has requested no further edits to this pagePadlock.png
This page is considered complete and balanced. As such, the page has been locked so that only administrators can edit it. If you wish to make alterations to this page, or you see an error, please discuss it on the talk page.

Embodied Mouther

What we are calling an Embodied Mouther is an evolved form of the horrible monstrosity that goes by the name of 'gibbering mouther'. This evolution seems to have a certain degree of its sanity as well as higher intelligence and charismatic ability, however, they like their less evolved cousins seem to be largely controlled by their need to consume and devour other creatures. This greater mental fortitude is believed to come from the eventual forming of a singular consciousness within the creature from the twisted and broken minds of all that it has consumed. This singular consciousness appears to be able to suppress the various maws throughout its body from giving off the classic gibbering and control them at will. This singular consciousness that has formed I believe serves as the foundation for the evolution and adaption into the Embodied Mouther. - Dr Concealed Light

Physical Description

At a distance, they appear to be normal humans or even elves, but on close, unhindered inspection their many eyes and mouths of serrated teeth can be seen all over the body, waiting to feast. These are usually covered with clothes and other accessories that disguise their true nature.

48fba67c0b7589a9ce4a7f95519476cb1439380088_full.jpg
Embodied Mouther

History

Originally known as gibbering mouther, the Embodied Mouther has developed great control over its body structure slowly forming itself over the years into a more humanoid form. The process of becoming this race requires many creatures to be consumed by the gibbering mouther as well as a sharper intellect and certain retained degree of sanity unlike most of their kind. In addition to this, the studying of humanoid society from the safety of caves and swamps was also required.

Society

Controlled by their hunger, Embodied Mouthers usually stay in the outskirts of large cities or underground so they can feast on lost or abandoned humanoids, however, they sometimes sate themselves with other creatures. They don't form societies due to how uncommon it is for a gibbering mouther to consume such a large amount, as well as the differences between them and their cousins, are too significant.

Embodied Mouther Names

Embodied mouthers usually pick names from the creatures that they have eaten over the years or those which they regret eating.

Embodied Mouther Traits

Humanoids with multiple hidden mouths and eyes, constantly consuming those around them.
Ability Score Increase. Your Constitution score increases by 2 and one score of your choice increases by 1.
Age. They can live as long as they consume a creature once every 2 weeks otherwise they can live as long as they please.
Alignment. Due to the nature of embodied mouthers they are almost always chaotic.
Size. A embodied mouther height is anything 4 to 6 feet on average, and weigh anything from 60 to 120 pounds. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colour in darkness, only shades of grey.
Mouthers Bite. As an action, in place of your unarmed strike, you can bite a target within 5ft from any of the various mouths on your body dealing 1d6 piercing damage.
Encompassing Sight. When you make a Perception check you can open the various eyes around your body to give you advantage.
Gibbering. As an action, you can awaken the suppressed mouths and eyes in your body for 1 round causing them to murmur and chatter, each with a different voice: deep or shrill, wailing or ululating, crying out in agony or ecstasy. This cacophonous gibbering overcomes the senses of any creature that hears it within 20 feet of you. Creatures within range must succeed on a DC 10 Wisdom saving throw. On a failure, the creature can't take reactions until the start of its next turn and rolls a d4 to determine what it does its turn. On a 1 to 2, the creature uses all its turn to run as far as it can from you. On a 3 or 4, the creature takes no action or bonus action and its speed becomes 0. You regain use of this trait after you finish a long rest.
Devour. When you reduce a living creature to 0 hit points you can, as a reaction, devour them completely gaining 10% of their hit point maximum as tempory hit points, minimum one. This satisfies you for the next 2 weeks and these tempory hit points last for 24 hours or until depleted. You can only devour creatures this way that have a size of Medium or smaller else you have overeaten causing your form to visibly melt, your walking speed to become 10ft and you to be affected by the poisoned condition until you have digested your meal. This takes a full day to do so and satisfies you for a month. You cannot eat a creature that has a size of Huge or larger without breaking it into parts.
Languages. You speak, read, write and understand Common and Undercommon.

Random Height and Weight

Table: Embodied Mouther Random Height and Weight
Base Height Height Modifier Base Weight Weight Modifier
4′ 5″ +2d6 120 lb. × (+1d10) lb.

Suggested Characteristics

When creating a Embodied Mouther character, you can use the following table of flaws to help. Use this table in addition to or in place of your background's characteristics.

d8 Personality Trait
1 I avoid showing any emotion due to home hard I find it to keep myself contained.
2 I'm a hopeless romantic, always searching for that "special someone."
3 I'm always polite and respectful..
4 I can stare down a hell hound without flinching..
5 When I set my mind to something, I become fixated on it.
6 I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
7 I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
8 I despise weakness in any form.
d6 Ideal
1 Evolution. I seek improvement and wish to become greater then I am. (Good)
2 People. I became what I am to get closer to the people I hold within me. (Neutral)
3 Predation. As before and as now all are prey before my maws. (Evil)
4 Morality. The rules I hold myself to are what makes me differant from the monster I was born into. (Lawful)
5 Freedom. I am free to consume whoever I choose. (Chaotic)
6 Aspiration. I maybe differant and have unconvensional needs but I won't let that stop me. (Any)
d6 Bond
1 Those I consume are the closest to my heart.
2 I've been a victum too many times before, and I will defend a victum from any bully I encounter.
3 My friends are my most treasured possessions, and they fill me with the warmth of the sun.
4 The cave and tunnels I spent many a year growing in will always be my home.
5 I ate the person I came to love.
6 I seek a life worth living outside of the darkness I was born into.
d6 Flaw
1 The closer I am to people the more I feel the need to eat them.
2 When I am upset or uncomfortable my mouths begin to chew at what is around them.
3 When I am alone with others I feel the urgue to eat them even when sated.
4 I chew on things to sate my hunger.
5 I have a habit of babbling incoherantly.
6 I am a glutton and can't help but overeat.

Back to Main Page5e HomebrewRaces
Personal tools
Home of user-generated,
homebrew pages!
system reference documents
admin area
Terms and Conditions for Non-Human Visitors