Earth Giant (5e Race)

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Earth Giant

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Image of Diane from the Seven Deadly Sins
It is said that it was from the block of clay that humanoids were first sculpted from that the earth giants come to be. The large excess lumps coming together in the earth and so they were. - Atlas, Historian of Candlekeep

Physical Description

Earth giants are an intimidating presence to stand under, towering over even the largest of goliaths they range from 13 to 16 feet tall and their strong powerful bodies enable them to lift impossibly heavy objects. As well as being physically impressive their connection to earth gives the ability to naturally manipulate it in ways that magic users can only hope to attain through training and practice, as such this connection is said to be even greater than that of the dwarves and is said to be even greater within the elemental plane of earth.

History

Earth giants were said to once live in great cities that were carved from mountains using their earthen magic and massive strength. In the time of the dragons, they were as common as the dragons themselves who ruled over the domain of the sky. When other races began to rise in prominence and when the dragons vanished from the skies the earth giants began to retreat to the elemental plane of earth, leaving abandoned cities carved from the mountains and what was left of the race scattered. Most of what remains of their race can be found in tribes in the isolated and unexplored region of the world, in solitary within forgotten cities and uninhabitable mountainsides. Those that are so bold to venture to the elemental plane of earth will speak of a great city that the earth giants have carved from the earth, so great that it rivals that of the dao's City of Jewels, The Earthan Capital. However, while most earth giants keep to the strong traditions associated to the elemental plane of earth some make the journey into the known world with dreams of restoring their races place within the martial plane, on a holy quest from their god, a task from their tribal leader or another aspiration of their own.

Society

Earth giants share the same society as the rest of the giants and are related by common elements of history, religion, and culture. They view one another as kindred, keeping any inherent animosity over territory and ambition to a minimum. Within the caste structure, they call the ordning earth giants are ranked below frost giants and above stone giants. While not being as big by giant standards their size, equal strength and innate magical abilities grant them the power to overcome the primitive hill giants and crush the more artistic stone giants but not enough to fight fairly against the mighty frost giant. Regardless of a giant's rank among its own race, the chief of a hill giant tribe is inferior to the most common of stone giants. The lowest ranked giant of any type is superior to the highest ranked giant of an inferior type. It isn't considered evil to disrespect or even betray a giant of another type, merely rude.

Earth Giant Names

Earth giants tend to take giant names, though some take dwarvish or goliath names. Some typical giant names are as follows...

Male: Aegir, Alcyoneus, Argus, Athos, Atlas, Balor, Baugi, Bergelmir, Billingr, Bölthorn, Bress, Brontes, Cacus, Coeus, Cormoran, Cronus, Echion, Elatha, Enceladus, Eochaid, Epimetheus, Fachan, Fornjót, Geirröd, Geryon, Gilling, Gogmagog, Goliath, Gymir, Hiranyaksha, Hiranyakashipu, Hrungnir, Hymir, Hyperion, Iapetus, Kári, Klytius, Kumbhakarna, Logi, Mahabali, Menoetius, Nimrod, Oceanus, Og, Ophion, Polyphemus, Prometheus, Ravana, Steropes, Tethra, Ymir

Female: Angrboda, Banba, Bestla, Buarainech, Caca, Cethlenn, Chimalmat, Corb, Dione, Eithne, Ériu, Ethniu, Fódla, Gaia, Gjálp, Greip, Gridr, Gullveig, Hrodr, Járnsaxa, Laufey, Mnemosyne, Phoebe, Rhea, Rindr, Skadi, Tethys, Theia, Themis

Earth Giant Traits

Design Note: This race uses the Large Player Characters and Oversized variant rules.

Giants who have the ability to manipulate the earth and lift mountains.
Ability Score Increase. Your Strength and Constitution scores each increase by 1.
Age. Earth giants reach maturity at around 160 years old and tend to live around 800 to 1,000 years.
Alignment. Earth giants are naturally good, but due to the prudence they are dealt they may become neutral or evil.
Size. An earth giant's height usually ranges from about 13 feet to 16 feet tall, and usually weigh around a ton. Your size is Large.
Speed. Your base walking speed is 30 feet.
Creation. You know the cantrip mold earth[1] and can cast it at will. Starting from 3rd level, you know the earth tremor[2] spell and can cast it once. Starting from 5th level, you know the earthbind[3] spell and can cast it once. Constitution is your spellcasting ability for these spells. You regain spent uses of this trait when you complete a long rest.
Giantkin. Your creature type is considered to be both giant and humanoid.
Giant's Stride. When you take the Dash action on your turn, the speed increase you gain from the Dash action is doubled.
Huge Frame. Your large size and powerful muscles allow you to push further beyond what most creatures your size are capable of. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. However, you require twice as much food and water per day as a normal creature your size, and you have disadvantage on Dexterity (Stealth) checks.
Indomitable Presence. Your weight isn't the only crushing thing about you. Whenever you make a Charisma (Intimidation) check against a creature of a size category equal to or smaller than your own, you are considered proficient in the Intimidation skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Thick-Skinned. While you are not wearing armor, your Armor Class equals 10 + your Constitution modifier.
Languages. You can speak, read, and write Common and Giant.

Random Height and Weight

Base
Height
Height
Modifier
Base
Weight
Weight
Modifier
12′ 4″ +4d10 1600 lb. × (4d6) lb.

References

  1. Xanathar's Guide to Everything pp. 162-3
  2. Xanathar's Guide to Everything pp. 155
  3. Xanathar's Guide to Everything pp. 154-5



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