Dune Lizard, Heavy (Keran Creature)

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Heavy Dune Lizard
Size/Type: Large Animal
Hit Dice: 3d8+6 (19 hp)
Initiative: +1
Speed: 50 ft. (10 squares)
Armor Class: 13 (–1 size, +1 Dex, +3 natural), touch 10, flat-footed 12
Base Attack/Grapple: +2/+9
Attack: Bite –1 melee (1d6+1)
Full Attack: 1 Bite –1 melee (1d6+1)
Space/Reach: 10 ft./5 ft.
Special Attacks: -
Special Qualities: Sure Feet, Low-Light Vision
Saves: Fort +5, Ref +4, Will +2
Abilities: Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Skills: Listen +3, Spot +3, Hide +2
Feats: Heat Endurance (Sandstorm), Run
Environment: Sumran Wastes (Sandy & Rocky Desert)
Organization: Domesticated
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: -
Level Adjustment: -


A Large Bipedial Lizards with brown and yellow scales stands next to you. Small claws protude from its tiny arms. Its legs are long and have webbed feet. Its mouth is full of tiny serated teeth dripping with saliva

These animals are usually ready for heavy work by age three. A heavy horse cannot fight while carrying a rider.

Carrying Capacity: A light load for a Heavy Dune Lizard is up to 200 pounds; a medium load, 201–400 pounds; and a heavy load, 401–600 pounds. A heavy Dune Lizard can drag 3,000 pounds.

Combat[edit]

A Dune Lizard not trained for war does not normally use its teeth to attack. Its Bite attack is treated as a secondary attack and adds only half the Dune Lizards Strength bonus to damage.

Sure Feat (Ex): Dune Lizards have broad feet that help them travel easily over sand and similar loose surfaces. They treat shallow sand as normal terrain and deep sand as shallow sand.

Skills: Dune Lizards get a +4 Racial Bonus to Hide Checks when in a Sandy or Rocky environment.



Back to Main Page3.5e HomebrewCampaign SettingsBlades Of Keran Campaign Setting

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