Demonologist (4e Class)

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[edit] Demonologist

For the glory of Gul'dan, the Pit Lord
Class Traits
Role: Leader. You exert leadership over the battlefield by commanding loyal hoards of demons.
Power Source: Arcane. You evoke the power of Greater Demons to cast spells, and lesser demons to fight beside you.
Key Abilities: Intelligence, Charisma, Wisdom
Armor Proficiencies: Cloth
Weapon Proficiencies: Dagger, Quarterstaff
Implements: Orbs, Staves, Rods
Bonus to Defense: +2 Will
Hit Points at 1st Level: 12 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 6 + Constitution modifier
Trained Skills: Arcana.  From the class skills list below, choose 3 more trained skills at 1st level.
Class Skills: Arcana (Int), Bluff (Cha), Diplomacy (Cha), History (Int), Insight (Wis), Religion (Int), Intimidate (Cha)
Build Options: Affliction Demonologist, Destruction Demonologist
Class Features: Demonic Grimoir, Summon Felguard, Syphon Life, Bloodletting

Demonologists are background leaders who invoke the powers of demons to lay ill to their foes. They use the powers granted by pacts with greater demons to cast malevolent spells on enemies, while summoned lesser demons charge forwards and lay waist to the weakened opponents. Demonologists often syphon the life force energy of their opponents to heal themselves and allies, making them very enduring in battle. As a demonologist, the demons and gods that you make pacts with, do a great deal to determine your mannerisms. If you make a pact with the pit lord Gul'dan, you may be more inclined to set fire to cities, whereas if you make a pact with a more manipulative demon, such as kil'ja'den, it may be your quest to seek out magical artifacts to offer to your master. At the same time, you may not make a pact with a demon lord, and instead only make pacts with lesser demons, to fulfill your own desires.

Demonologist Overview

Characteristics: As a demonologist, you specialize in afflicting your enemies with curses, making their attacks ineffective, while your small hoard of demons overwhelm them
Religion: You may choose to worship any evil or neutral god, or greater demon. At the same time, you may choose to worship no god, and simply derive your powers from the pacts you make with lesser demons.
Races: Any race may be a demonologist. The most common demonologists are Humans, Gnomes, and Eladrin, but demons make pacts with any race.

[edit] Creating a Demonologist

The two Demonologist builds are Affliction Demonologist, and Destruction demonologist. Both builds rely jointly on Charisma and Intelligence. Constitution is also important for demonologists to increase their health, the health of their minions, and the amount of healing surges.

[edit] Affliction

As an Affliction Demonologist, common tactics would be to stand in the back and cast malevolent spells on your enemies. Affliction Demonologists are very similar to controllers, in that they dominate and manipulate the battlefield to their advantage.

Suggested Feat: Dark Fury
Suggested Skills: Diplomacy, History, Insight
Suggested At-Will Powers: Sanguine Bond, Legion Strike
Suggested Encounter Power: Fear
Suggested Daily Power: Summon Shadow Fiend
[edit] Destruction

As a Destruction Demonologist, common tactics would be to stand near the back, and cast powerful fire spells onto your enemies. Affliction Demonologists are very similar to strikers, in that they can deal a considerable amount of damage.

Suggested Feat: Jack of All Trades
Suggested Skills: Religion, Bluff, Intimidate
Suggested At-Will Powers: Immolation, Demon Armor
Suggested Encounter Power: Conflagration
Suggested Daily Power: Summon Fire Fiend

[edit] Demonologist Class Features

All Demonologists share these class features.

[edit] Demonic Grimoir

choose one of the following:

Fiery Grimoir: Whenever the hit points of a demon you control drop to 0 as the result of an attack, the attacker takes Intelligence modifier +1/2 level fire damage, and a -1 penalty to AC until the end of the attacker's next turn

-or-

Sanguine Grimoir: Whenever the hit points of a demon you control drop to 0 as the result of an attack, an ally adjacent to the demon gains Charisma modifier +1/2 level hit points, and gains concealment until the end of the attacker's next turn


Syphon Life Demonologist Class Feature
With a swish of the hand, a nearby ally starts to glow with unholy energy, causing him to drain the life of his enemies.
Encounter Star.gif Arcane, Necrotic, Implement, Healing
Immediate Reaction Close Burst 10
Trigger: You or an ally succeeds on an attack roll.
Target: you or an ally
Effect: The target can spend a healing surge and regain an additional 1d6 hit points.
Increase the amount of additional hit points regained to 2d6 at 6th level, 3d6 at 11th level, 4d6 at 16th level, 5d6 at 21st level, and 6d6 at 26th level.
Special: You can use this power twice per encounter, but only once per round. At 16th level, 3 times per encounter.



Summon Felguard Demonologist Class Feature
You summon a demon by your side to fight your enemies.
Encounter Star.gif Arcane, Necrotic, Implement, Summon
Free Action Ranged 5
Trigger: You roll for initiative or you take your second wind.
Effect: You summon a Felguard occupying the target square within range. The Felguard has hit points equal to your bloodied value, and a move speed of 6. The Felguard can wield any weapon from the simple melee weapons category and any weapon that you have proficiency with. Once per turn, as a free action, you may give the felguard the a command to move, and you may give the felguard one of the following commands.
  • Attack: Melee Weapon (1 creature); Charisma vs. AC; 1[W] damage.
  • Demon's Gaze: Ranged 3 (1 creature); Charisma vs. Will; 1d4 psychic damage and the target is marked.
Special: You may use this power twice per encounter.



Bloodletting Demonologist Class Feature
You draw a knife and spill your blood as an offering to your demonic masters, allowing you to use more of their powers.
Encounter Star.gif Arcane, Necrotic
Minor Action Personal
Effect: You take damage equal to half your surge value, and may make an attack as though you had spent an action point.



[edit] Powers

A Demonologist's powers are called spells and are. A list can be found Demonologist Powers (4e Power List).



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