Cullinomancer (3.5e Prestige Class)

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Cullinomancer
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Status: Tweaking it some
Editing: Constructive edits welcome

Contents

[edit] Cullinomancer

NOTE: This page is unfinished as of 2007. I do have the rest of the information, and I should be able to update it sometime soon. -Pwnester


Ever see a spell and think "Man, that's boring. I've already seen people make fire out of nowhere. Do something new!" Yeah, me neither. But apparently these guys have. -Korric the Wizard, on the subject of the Cullinomancer.

The Cullinomancer is a spellcaster who grows tired of mundane, normal, or boring spells, and instead opts for a more creative approach, through cooking. Usually a Wizard or Sorcerer, although occasionally Bards become Cullinomancers as well. Cullinomancers tend to stick out, not because of their unique brand of spellcasting, but simply because it's hard to stay completely sane when you start treating food this seriously.

[edit] Requirements:

To qualify to become an Cullinomancer, a character must fulfill all of the following criteria.

  • Spellcaster level 2nd.
  • Skills: Concentration 8, Knowledge (foods) 6, Profession (Chef) 8
  • Special: Must have defeated an enemy of Medium size or larger with nothing but food-based weapons, improvised or not.

Note: Without a set of cutlery, pots, pans, ingredients, and a portable heat source, a cullinomancer severely weakened. Such items are detailed further down.

Table: The Cullinomancer
Hit Die: d6

Level Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day/Spells Known
1st +0 +0 +0 +2 Food Weapon Mastery, Spell Specialization +1 level of existing class
2nd +1 +0 +0 +3 Bonus feat +1 level of existing class
3rd +1 +1 +1 +3 - +1 level of existing class
4th +2 +1 +1 +4 Bonus Feat +1 level of existing class
5th +2 +1 +1 +4 - +1 level of existing class
6th +3 +2 +2 +5 Bonus Feat +1 level of existing class
7th +3 +2 +2 +5 Spell Retention +1 level of existing class
8th +4 +2 +2 +6 - +1 level of existing class
9th +4 +3 +3 +6 Preforming Arts +1 level of existing class
10th +5 +3 +3 +7 Food Mastery +1 level of existing class

Class Skills (3 + Int modifier per level)
Concentration, Craft, Knowledge , Profession, Spellcraft, Perform (Cullinary).

[edit] Class Features:

All of the following are Class Features of the Cullinomancer prestige class.

Weapon and Armor Proficiency: Cullinomancers gain proficiency with any food based weapon or armor, For example a hard Baguette or a Bread knife.

Spell Specialization: A Cullinomancer is primarily a food-based spellcaster, so once making the decision to become a Cullinomancer it becomes much easier for him to cast food based spells. As such, a Cullinomancer can prepare one additional culinary spell per spell level each day. He also gains a +2 bonus on Spellcraft checks to learn culinary spells.

Spells per Day: When a new Cullinomancer level is gained the Cullinomancer gains new spells per day as if he had also gained a level in a spellcasting class he belonged to before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained, except for an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming an Cullinomancer, he must decide to which class he adds the new level for purposes of determining spells per day.

Food Weapon Mastery: At 1st level, the Cullinomancer becomes more proficient with all foods, to the point that he can use them effectively as weapons in battle, doing lethal damage. A cullinomancer receives a +1 bonus to attack rolls every two levels and a +1 bonus to damage rolls every four levels. Conversely, a Cullinomancer trying to use non-food based weapons takes a -2 to attack rolls.

Bonus Feat: At levels 2, 4, and 6 a Cullinomancer becomes more advanced at his food skills, earning himself a bonus feat. A Cullinomancer may choose from any Metamagic Feat, or Item Creation Feat. Additionally, if a Senior Cullinomancer is present then a Cullinomancer can learn one of his spells as a feat, treating it like a 2/day spell like ability. This process takes a week per Cullinomancer level spent in meditation, with 1000gp per spell level spent on ingrediants.

Spell Retention: At 7nd level, the Cullinomancer learns some of his spells as recipes. A Cullinomancer can sacrifice a spell slot to permanently learn a spell as 1/day spell like ability, or an equal number of lower level spells that add up to that spell slot. Example: A Cullinomancer sacrifices a 4th level spell slot. He can now learn one 4th level spell, two 2nd level spells or four 1st level spells, or any other combination.

Performing Arts: A Cullinomancer with 5 or more ranks in Perform (Culinary) can use his active creation of a food (Such as a cake, bread or even a full feast) to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to smell, see and hear the cullinomancer, and able to pay attention to him. The distraction of a nearby combat or other dangers prevents the ability from working. For every three levels a cullinomancer attains beyond 1st, he can target one additional creature with a single use of this ability.

To use the ability, a Cullinomancer makes a Perform check. His check result is the DC for each affected creature’s Will save against the effect. If a creature’s saving throw succeeds, the Cullinomancer cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and watches the show, taking no other actions, for as long as the Cullinomancer continues to create and concentrate (up to a maximum of 1 round per bard level). While fascinated, a target takes a –4 penalty on skill checks made as reactions, such as Listen and Spot checks. Any potential threat requires the Cullinomancer to make another Perform check and allows the creature a new saving throw against a DC equal to the new Perform check result.

Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the target, automatically breaks the effect. Performing Arts is an enchantment (compulsion), mind-affecting ability.

Food Mastery: At 10th level, The Cullinomancer reaches the Pinnacle of food. In this way, he gains the ability to imbue his foods with magical ability, akin to the Create Potion feat. Prices for creating such items are doubled. Objects that would be much larger than a normal potion may be tripled or more, on DM's discretion.

[edit] Cullinomancer items:

Note: Only a Cullinomancer or someone with the Food Weapon Mastery ability is profecient with Food weapons.

Weapons

Simple Weapons Cost DMG (S) DMG (M) Critical Range Weight Type
Light Melee Weapons
Bread Knife 2gp 1d3 1d4 x2 - 1 lb. Piercing or slashing
Meat Tenderizer, light 4gp 1d3 1d4 19-20/x2 - 2 lb. Blugeoning and Piercing
One-Handed Melee Weapons
Fresh Baguette 12sp 1d4 1d6 x2 - 1 lb. Bludgeoning
Meat Tenderizer, Heavy 5gp 1d4 1d6 19-20/x2 - 6 lb. Bludgeoning and Piercing
Two-Handed Melee Weapons
Spatula, Thin 7gp 1d6 1d8 19-20/x2 - 4 lb. Bludgeoning
Extra sharp Sharp Cheddar 10gp 1d6 1d8 x3 10ft 8 lb. Slashing
Ranged Weapons
Melon, Light (5)* 3gp 1d6 1d8 x3 40ft 5 lb. (Each) Bludgeoning
Melon, Heavy (1) * 2gp 1d8 1d10 x3 20ft 8 lb. (Each) Bludgeoning
Martial Weapons Cost DMG (S) DMG (M) Critical Range Weight Type
Light Melee Weapons
Meat cleaver, Throwing 8gp 1d4 1d6 x3 20ft 2 lb. (Each) Slashing
One-Handed Melee Weapons
WidePan 25gp 1d8 1d10 x3 - 15 lb. Bludgeoning
Large Fork 12gp 1d6 1d8 x2 10ft 4 lb. Piercing
Two-Handed Melee Weapons
Spatula, Thick 12gp 2d4 2d6 x3 - 4 lb. Bludgeoning
GreatPan 40gp 1d10 1d12 x3 - 20 lb. Bludgeoning
Crusty Baguette 3gp 1d8 1d10 19-20/x2 - 8 lb. Bludgeoning
Ranged Weapons
Pizza, Personal (5) * 10gp 1d8 2d4 19-20/x2 60ft 5 lb. (Each) Bludgeoning and heat damage
Pizza, Large (5) * 15gp 1d10 1d12 19-20/x2 100ft 5 lb. (Each) Bludgeoning and heat damage

* Note- A melon or Pizza must be "Loaded", meaning that you pull it out and draw back as a move action (Or standard action) and throw it as a standard action.



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