Controller (5e Class)
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Controller[edit]
Controllers use various kinds of creatures to fight their battles for them. However they do not summon them whenever they need to and instead have a limited amount of them bound to their own bodys. Controllers have acces to the 'Shackles' which they use to keep these creatures under control. The 'Shackles' only awaken after the first creature has been bound to a Controller which results in this process being needed to be done by another Controller. As such these abilitys are inherited and no one knows how the first Controller came to be.
Creating a Controller[edit]
How did your Character become a Controller? Did they agree to the binding of the creature freely? Maybe a traveling Controller bound a creature to them at the point of their birth and left them to figure everything out for themself. What are the goals of your Character? Have they accepted their power and want to learn how to use it? Do they want to find a way to get rid of it? Consider all of these questions when creating a Controller and awnser them in a way that they fit your backstory.
- Quick Build
You can make a Controller quickly by following these suggestions. First, Dexterity should be your highest ability score, followed by Wisdom. Constitution is a good stat as well.
Class Features
As a Controller you gain the following class features.
- Hit Points
Hit Dice: 1d8 per Controller level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Controller level after 1st
- Proficiencies
Armor: Light armor
Weapons: Simple weapons
Tools: None
Saving Throws: Dexterity, Wisdom
Skills: Choose 2 from Arcana, Athletics, History, Insight, Investigation, Medicine, Perception, and Survival.
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) leather armor and a dagger or (b) simple weapon
- two daggers
- (a) an arcane focus or (b) a component pouch
- (a) an explorer's pack or (b) a scholar's pack
- If you are using starting wealth, you have 4d4 x 10 gp in funds.
Level | Proficiency Bonus |
Features | Creature Die |
—Spell Slots per Spell Level— | ||||
---|---|---|---|---|---|---|---|---|
1st | 2nd | 3rd | 4th | 5th | ||||
1st | +2 | Bound creature, Bound creature feature | 2d4; | — | — | — | — | — |
2nd | +2 | Spell Casting, Creaturs Knowledge | 2d4 | 2 | — | — | — | — |
3rd | +2 | Shackles | 2d4 | 3 | — | — | — | — |
4th | +2 | Ability Score Improvement | 2d4 | 3 | — | — | — | — |
5th | +3 | Extra Attack | 2d4 | 4 | 2 | — | — | — |
6th | +3 | Bound creature feature | 2d6 | 4 | 2 | — | — | — |
7th | +3 | Bound creature feature, Shackles improvement | 2d6 | 4 | 3 | — | — | — |
8th | +3 | Ability Score Improvement | 2d6 | 4 | 3 | — | — | — |
9th | +4 | Bound creature feature | 2d6 | 4 | 3 | 2 | — | — |
10th | +4 | Bound creature feature | 2d6 | 4 | 3 | 2 | — | — |
11th | +4 | Bound creature feature | 2d8 | 4 | 3 | 3 | — | — |
12th | +4 | Ability Score Improvement | 2d8 | 4 | 3 | 3 | — | — |
13th | +5 | Bound creature feature | 2d8 | 4 | 3 | 3 | 1 | — |
14th | +5 | Bound creature feature | 2d8 | 4 | 3 | 3 | 1 | — |
15th | +5 | Shackles improvement | 2d8 | 4 | 3 | 3 | 2 | — |
16th | +5 | Ability Score Improvement | 2d10 | 4 | 3 | 3 | 2 | — |
17th | +6 | Bound creature feature | 2d10 | 4 | 3 | 3 | 3 | 1 |
18th | +6 | Bound creature feature | 2d10 | 4 | 3 | 3 | 3 | 1 |
19th | +6 | Ability Score Improvement | 2d10 | 4 | 3 | 3 | 3 | 2 |
20th | +6 | Shackles improvement | 2d10 | 4 | 3 | 3 | 3 | 2 |