Character Options (Orion Supplement)

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Customization[edit]

The feats given below can be added onto the feats listed in other books. These are additional feats and are not the only feats that can be taken. However the list of traits and flaws given are exclusive and are the only ones that may be taken. The two latter lists include a few of my own features designed specifically for the campaign setting and many taken from this site.

Additional Feats[edit]

Feat Prerequisites Benefit

Character Creation Feats

Amphibious Must be taken at 1st level You were born capable of breathing and living both on land and in water
Brutish Must be taken at 1st level You are built stronger than others.
Extra Training Must be taken at 1st level You went outside your normal training and learned an additional skill.
Glamorous Must be taken at 1st level You have a special beauty, or have figured out how to wow people.
Politician Must be taken at 1st level +5 knowledge (Nobility), +5 Diplomacy
Intellectual Must be taken at 1st level +2 Int, or Wis, or Cha
Intuit Must be taken at 1st level You have a knack for understanding things better than others.
Knowledgeable Must be taken at 1st level You are a prodigy of history and intellectual studies.
Life-Learned Must be taken at 1st level You draw your skills from your experiences.
Natural Skill Must be taken at 1st level You have a natural knack for picking up new abilities.
Nimble Must be taken at 1st level You have exceptional coordination and are quicker on your feet than others.
Studier Must be taken at 1st level +3 to all normal knowledge checks
Superior Build Must be taken at 1st level You have greater endurance, and fortitude than others.

General Feats

Charioteering Ride 1 rank, Mounted Combat Many ride skill actions can be applied to chariots
Chariot Archery Charioteering You may use ranged weapons without penalty in chariots

Epic Feats

Arcane Regeneration Ability to cast Epic Arcane spells, Intelligence 30, Spellcraft 35 Allows you to recast spells under certain circumstances
Disciple of The Sunlit Lands 21st Level Your strikes channel the heat and fury of the sand-filled realm, cutting into even those immune to flame.
Epic Multiclassing At least two classes You have learned to synergize your class features.
Golem Body Improved Fortification Becoming more like an actual construct, you've gained some of their immunities.
Super Spell Empower Spell, Maximize Spell, Intensify Spell, Spellcraft 60 ranks, ability to cast 9th-level arcane or divine spells You can cast spells with extraordinary effect
Uncanny Deflection Deflect Arrows, Uncanny Dodge class feature, Dex 25, Wis 19 Your innate reflexes allow you to deflect ranged attacks before your senses would normally allow you to do so.


Character Flaws[edit]

Feeble
Frail
Inattentive
Meager Fortitude
Murky-Eyed
Noncombatant
Pathetic
Poor Reflexes
Shaky
Slow
Unreactive
Vulnerable
Weak Will

Traits[edit]

Abrasive
Absent Minded
Aggressive
Brawler
Cautious
Detached
Dishonest
Distinctive
Easygoing
Farsighted
Focused
Hard of Hearing
Hardy
Honest
Illiterate
Inattentive
Musclebound
Nearsighted
Nightsighted
Passionate
Plucky
Polite
Quick
Reckless
Relentless
Saddleborn
Skinny
Slippery
Slow
Specialized
Spellgifted
Stout
Suspicious
Torpid
Uncivilized

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