4e Metamagic Feats

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Metmagic Feats change arcane spells in some fashion.

Note that the following "metamagic" feats already exist: Enlarge Spell (Arcane Power); Far Spell (Dragon 380); Spell Focus (PHB); Spell Accuracy (PHB)

Heroic Tier Metamagic Feats
These are available to a character of any level who meets the prerequisites.
Name Prerequisite(s) Description
Enervate Spell Nongood alignment Your spells chanel necrotic energy.
Paragon Tier Metamagic Feats
These are available to a character of 11th level or higher who meets the prerequisites.
Name Prerequisite(s) Description
Coercive Spell 11th level, Wis 15, Wizard Living foes damaged by your spells become more pliable and vulnerable to your commands.
Deafening Spell You can modify a spell so that it deafens targets.
Disrupting Spell You can cast spells that disrupt other caster's magical abilities.
Empower Spell Ability to use one or more Arcane powers Your attacks are more powerful
Fell Drain Foes damaged by your spells are sapped of their strength.
Fell Terror Foes are filled with terror when hit by your spells.
Fell Weaken Your spells weaken your foes.
Radiant Spell 11th Level, Wis 15, Wizard Your spells are as bright as the brightest day.
Split Spell Ability to use one or more Arcane powers Your attacks are more powerful.
Umbral Spell 11th Level, Wis 15, Wizard Your spells are as dark as the darkest night.
Epic Tier Metamagic Feats
These are available to a character of 21st level or higher who meets the prerequisites.
Name Prerequisite(s) Description
Maximize Spell Ability to use one or more Arcane powers You can squeeze the maximum potential from your powers.
Quickened Spell, Variant Ability to use one or more Arcane powers You can complete arcane powers in a much shorter period of time.
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