User:KingAlistair

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Creating a <Fate Weaver> ===

Quick Build You can make a Fate Weaver quickly by following these suggestions. First, Dexterity should be your highest ability score, followed by Charisma. Second, choose the Sage background. Third, choose <!-elaborate on equipment choices->

Class Features

As a Fateweaver you gain the following class features.

Hit Points

Hit Dice: 1d8 per Fateweaver level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Fateweaver level after 1st

Proficiencies

Armor: None
Weapons: Simple Weapons, Weapons with the versatile trait (Longsword, Warhammer, Battleaxe, Quarterstaff, Spear)
Tools: Weaver's tools
Saving Throws: Dexterity and Wisdom
Skills: Acrobatics, Athletics, History, Religion, Animal Handling, Survival, Perception

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • 1 simple weapon
  • (a) longsword or (b) warhammer or (c) battleaxe
  • (a) dungeoneer's pack or (b) explorer's pack
  • weaver's tools

Table: The Fateweaver

Level Proficiency
Bonus
Features —Spell Slots per Spell Level—
1st 2nd 3rd 4th 5th
1st +2 Unarmoured Defence, Weapon Familiarity, Weaving Arts
2nd +2 2
3rd +2 3
4th +2 Ability Score Improvement 3
5th +3 4 2
6th +3 4 2
7th +3 4 3
8th +3 Ability Score Improvement 4 3
9th +4 4 3 2
10th +4 4 3 2
11th +4 4 3 3
12th +4 Ability Score Improvement 4 3 3
13th +5 4 3 3 1
14th +5 4 3 3 1
15th +5 4 3 3 2
16th +5 Ability Score Improvement 4 3 3 2
17th +6 4 3 3 3 1
18th +6 4 3 3 3 1
19th +6 Ability Score Improvement 4 3 3 3 2
20th +6 4 3 3 3 2

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