User:Gentleman Jack

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Hello everyone!

I'm the creator of the Celestial Spirit User class, and hopefully other classes in the future. I've been playing 5e D&D for about 2 years now and since then my friend group and I have used Homebrew for added fun and challenge. Much like the Celestial Spirit User class, I often pull design inspiration from various sources of media such as video games, childhood shows, and anime. At one point a friend and I ran an almost entirely Homebrew campaign where beforehand I created three original classes to test and play through the campaign with.

- The Celestial Spirit user was the first class I ever created with the one I posted technically being the 3rd iteration of it. The first version was horribly unbalanced with the class itself being too complicated and open ended. Some mechanics would never be used while the spirits would be scarily overpowered. It was a complicated mess, and it got to the point where the player could easily summon multiple CR 20+ monsters in a row while still having plenty of energy left to summon the equivalent of an army. Luckily, the campaign we were playing had the difficulty spike through the roof, so the experience wasn't actually one sided (We're talking the average boss having way over 1,000 hit points). The 2nd version was my original attempt to re-balance the class after our campaign ended as well as to make it more user friendly. I proceeded to base the Celestial Spirits off of CR with keys having their own rarity. The 3rd version I posted was a revised version of the 2nd version. I hope this latest version is used and further tested. One of my main concerns when designing this class was making it as user friendly as possible for both players and DMs alike. I'd love to hear your thoughts.


- The second class I created was also based on Fairy Tail, that being a Slayer Magic class. The idea behind the class is that you'd choose a "Slayer Affinity" where you gain certain benefits from being either a Devil Slayer, Dragon Slayer, or God Slayer; then choosing an archetype based on a certain element. Much like my other two, turned really overpowered. I'm hoping to make my Slayer class next now that my Celestial Spirit User class is finally done and posted. From my experience, I had the most fun with this class in particular as it played as a weird combination of Monk, Paladin, and Sorcerer. Being able to tank massive damage while spewing lava everywhere was hilariously fun as we had a great time.


- The third class I created was actually inspired from a character class from Darkest Dungeon, being the Abomination. The Abomination class, later renamed to the Alchemical Beast class, was a class that acted as a strange mixture between the Barbarian and Wizard classes. When transformed you gained access to various benefits and features similar to a barbarian's rage ability that got better overtime thanks to both class abilities and subclass. When outside the transformation you could cast a variety of spells obtained from the wizard spell list, with other spells being granted for free from each subclass. The main idea and vision behind the class is that you'd get to play as a person permanently transformed by either some manner of demonic magic or Alchemy experiment gone wrong. This was probably the most balanced out of the original three classes I created, but still needed some notable adjustment in some areas.


I hope I'm able to keep contributing to this community and that you enjoy the work I placed out so far.

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