The Transistor (5e Subclass)

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Transistor Otherworldly Patron[edit]

The Transistor is an Otherwordly Patron for the warlock.

A Transistor is a mechanical greatsword that contains and absorbs the spirits of dead people. Those spirits give it magical power.

Expanded Spell List

The Transistor lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Table: Transistor Expanded Spells
Spell Level Spell
1st guiding bolt, shield of faith
2nd calm emotions, find steed
3rd blink, conjure animals
4th death ward, greater invisibility
5th animate objects, creation
Soulbound

You gain a Transistor. It doesn't deal damage, but you need it to use Functions such as Crash.
You can, as an action, use Crash. It is a ranged spell attack with a range of 60 feet. It deals 2d6 force damage on a hit, and you do not suffer disadvantage on this roll for attacking a target within 5 feet of you. At 7th level, Crash deals 3d6 damage on a hit. At 17th level, Crash deals 5d6 damage on a hit.

Absorbtion

When you kill a creature during Initiative, you gain temporary hit points equal to 1d6 + your Charisma modifier.

Additional Function

You learn one of the following Functions:
Ping. As a bonus action, you can use Ping. Make a ranged spell attack against a creature or object within 120 feet of you. On a hit, the target takes 1d8 force damage.
Breach. An an action, you can use Breach. You create a 120-foot long line that is 5 feet wide. Each creature in the line must make a Dexterity saving throw, taking 2d8 force damage on a failed save, or half as much damage on a successful one.
Purge. As an action, you can use Purge. Make a ranged spell attack against a creature or object within 60 feet of you. On a hit the target takes 1d4 force damage. At the end of each of its turns for 1 minute, it must succeed on a Constitution saving throw or take this damage again. The effect ends early the target regains hit points.

Consolidated Functions

All Functions deal 1 additional die of damage. Also, your Function damage ignores resistance and immunity to force damage.


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