The Purgatorial Infusion (5e Subclass)
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Warlock Otherworldly Patron: Purgatorial Infusion
Infusions are rituals that grant abilities similar to warlocks, without the need for a patron. An infusion typically requires around five years of study to learn and once performed, a few more years to master the basics of power it gives you.
The Purgatorial Infusion is one of the infusions that draws the power from infernal realms, manifesting heat and pain that burns off the very soul of mortal beings.
- Purgatorial Infusion Expanded Spell List
The infusion lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
|1st||burning hands, inflict wounds|
|2nd||heat metal, scorching ray|
|3rd||animate dead, fireball|
|4th||phantasmal killer, wall of fire|
|5th||antilife shell, cloudkill|
- Eldritch Combustion
At 1st level, you can channel your infused magic to start fire. As an action, you can magically ignite a flammable object you touch.
- Purgatorial Presence
Also starting at 1st level, you can temporarily manifest your infused magic to simulate the sizzling atmosphere of infernal realms. As a bonus action, you can expend one warlock spell slot to start an aura that emanates from you in a 10-foot radius for 1 minute or until your concentration is broken (as if concentrating on a spell). For the duration, your aura has the following effects:
- Whenever a hostile creature enters or starts its turn in the area within your aura, it must make a Constitution saving throw against your warlock spell save DC. The creature takes 1d6 fire damage per spell slot level on a failed save, or half as much damage on a successful one. The damage increases by 1d6 if the creature is a beast or a celestial.
- You can use your Eldritch Combustion feature on an object within your aura that is not worn or carried by other creatures as a bonus action, without touching it.
- Enervating Blaze
At 6th level, your infused magic develops a touch of infernal destruction. Whenever a hostile creature within your aura is hit with a weapon attack or takes fire damage from any sources, it takes an extra damage equal to your Charisma modifier (a minimum of 1).
Additionally, the air within your aura now sizzles with extreme heat. The area within your aura is considered difficult terrain for hostile creatures.
- Purgatorial Fortitude
Beginning at 10th level, you no longer suffer the effects of extreme heat.
Additionally, whenever you finish a short rest or long rest, choose either the fire or necrotic damage. You gain resistance to that damage type until you choose a different one with this feature.
- Fate-Sealing Blaze
At 14th level, the infused magic burns the soul of your victims, enthralling them under your command after death. When a Small or Medium humanoid is killed within your aura or from any spell you cast, you can choose to raise them as a skeleton at the start of your next turn. The skeletons raised this way are permanently under your control, following your verbal orders to the best of its ability.
You can have a number of skeletons equal to your Charisma modifier under your control with this feature (a minimum of one). If you raise another skeleton after that with this feature, a skeleton chosen by the DM incinerates into ashes.