Prismatic Infusion (5e Subclass)

From D&D Wiki

Jump to: navigation, search

Warlock Otherworldly Patron: Prismatic Infusion[edit]

Infusions are rituals that grant abilities similar to a warlocks, without the need for a patron. An infusion typically requires around five years of study to learn, and once performed, a few more years to master the basics of power it gives you. The prismatic infusion is one of these, drawing off the power of light and the weave to grant greater versatility of spellcasting, at the cost of raw power.

Prismatic Infusion Expanded Spell List

The infusion lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Spell Level Spells
1st chromatic orb, shield
2nd blur, phantasmal force (PHB)
3rd lightning bolt *, major image
4th greater invisibility, phantasmal killer
5th creation, seeming

* Unless you gain this spell from another source, a flash of blinding radiance blasts out from you when you cast the spell. The spell deals radiant damage instead of lightning damage.

Eldritch Manipulation[edit]

At 1st level, choose one of the following damage type: acid, cold, fire, lightning, poison, thunder, radiant.

When you cast the eldritch blast cantrip, you can choose to deal damage of the chosen damage type with it, instead of force damage.

Additionally, cantrips other than eldritch blast that deals damage of the chosen damage type now deals an extra 1d4 damage of the same type.

Flare[edit]

At 6th level, you can release some of your body's latent energy in the form of light. Dim light shines from you in a 20-foot radius.

As an action, you can flare yourself in a blinding flash. Each creature within 30 feet of you must succeed on a Constitution saving throw against your warlock spell save DC or becomes blinded until the end of your next turn.

You can use this feature three times before you finish a long rest. When you finish a long rest, you regain all expended uses.

Boon Enhancements[edit]

Additionally at 6th level, you gain an enhancement to your pact boon.

Blade of Light

As a bonus action, you spend a spell slot to change your pact blade to a blade of pure radiance. It deals radiant damage rather than its ordinary type. Alternative: You can summon a sunblade as your pact blade

Colorful Summoning

You can use your find familiar spell to summon a red, orange, or yellow faerie dragon. At 14th level you can summon a green, blue, indigo, or violet one.

Tome of Infusions

As a downtime activity, you can research to find more infusions. You can only have one infusion performed on you, and you already have that one, but you can perform the infusion you research on other creatures. Given your previous experience with these, it takes 1d10 months of research to find the proper ingredients rather than the full five years. You spend 50GP per day on testing components. At the end of the period, roll 1d4 to see what you get.

1= Soul of the world 2= Skies wrath 3= Purgatorial infusion 4= Draconic infusion

Constructs[edit]

Beginning at 10th level, you can form simple shapes out of light. This could be a primitive bridge, or a barrier. You can not use your constructs to attack another creature.

Fast as Light[edit]

At 14th level, your speed increases by 10 feet, and you are always under the effects of the jump spell.

Additionally, you gain a flying speed of 60 feet. You can use the boots to fly for up to a number of minutes up to your Charisma modifier (minimum of 1 minute), all at once or in several shorter flights. If you are flying when the duration expires, you fall and suffer damage from falling as normal.

You regain all spent flying capacity when you finish a short rest or long rest.


Back to Main Page5e HomebrewCharacter OptionsSubclasses

Home of user-generated,
homebrew pages!
system ref. documents


admin area
Terms and Conditions for Non-Human Visitors