Pain Maker (3.5 Prestige Class)

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Pain Maker[edit]

You don't want to touch this guy....seriously you don't. The Pain Maker specializes in using the enemies own attacks and damage against them, reflecting and turning all incoming damage back at the attacker

Becoming a Pain Maker[edit]

Entry Requirements
Base Attack Bonus: +3.
Abilities: 16 Strength, 16 Constitution
Skills: Intimidate 4 ranks
Feats: Power Attack
Special: Must be able to survive your most powerful attack.


Table: Pain Maker

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +0 +2 Bladeguard Aura Least, Mageguard Aura Least, Courage and Fearless
2nd +2 +3 +0 +3 Epic Toughness, Bonus Strength, Bonus Feat
3rd +3 +3 +1 +3 Bladeguard Aura Lesser, Mageguard Aura Lesser
4th +4 +4 +1 +4 Armor Siphon, Bonus Feat, Epic Toughness, Bonus Strength, Bonus Feat
5th +5 +4 +1 +4 Bladeguard Aura Improved, Mageguard Aura Improved
6th +6 +5 +2 +5 Epic Toughness, Bonus Strength, Bonus Feat
7th +7 +5 +2 +5 Bladeguard Aura Greater, Mageguard Aura Greater, Eye For An Eye
8th +8 +6 +2 +6 Epic Toughness, Bonus Strength, Bonus Feat
9th +9 +6 +3 +6 Bladeguard Aura Master, Mageguard Aura Master, Double-Edged Sword
10th +10 +7 +3 +7 Epic Toughness, Bonus Feat, Helix Chains, Bonus Strength, Bonus Feat

Class Skills (2 + Int modifier per level)
Balance (Dex), Climb (Str), Craft (Int), Intimidate (Cha), Jump (Str), Profession (Wis), Swim (Str).

Class Features[edit]

Courage and Fearless: (Ex): The pain maker can not be controlled by spells or abilities that affect your mind and never have fear of their enemies, this is due to their courage in battle.

Bladeguard Aura: (Ex): (Least, Lesser, Improved, Greater, Master) Anytime the Pain Maker would take damage from a melee or ranged attack a percentage of the damage (Before Damage Reduction is applied) is reflected back at the attacker. The percentages is as followed (20%, 40%, 60%, 80%, 100%) the damage reflected is subjected to all DR.

Bonus Feat: At Every 2nd level the character gains a bonus feat. (Such as the fighter class does)

Mageguard Aura: (Ex): (Least, Lesser, Improved, Greater, Master) Anytime the Pain Maker would take damage from a Spell, Spell-like, Supernatural Etc. ability a percentage of the damage (Before resistances and such are applied) is reflected back at the caster. The percentages is as followed (20%, 25%, 30%, 35%, 40%) the damaged reflected is considered un-typed destructive energy and is subjected to all resistances and such pertaining to.

Bonus Strength: The character gains +5 to their strength score.

Armor Siphon (Ex): As a free action that provokes an attack of opportunity, the Pain Maker may make an attack that reduces the targets total AC by 15% of the total damage dealt, 25% of the resulting siphon is then added to the Pain Maker's total AC, this cannot exceed the target's maximum AC. This effect lasts Pain Maker levels + Con Mod rounds.

Epic toughness: The character gains +30 hit points, This ability can stack.

Eye For An Eye: When an enemy attacks the Pain Maker, the Pain Maker may make an attack of opportunity against the attacker. This is 1 attack of opportunity per 2 attacks from the attacker starting with the first attack.

Double-Edged Sword: During any attack you may increase the damage of said attack by a percentage equal to the Pain Maker class level + Str Mod. The damage the Pain Maker receives is subjected to all DR and resistances and the likes.

Helix Chains: (Ex): Helix Chains erupts from the ground attaching to all enemies within 50ft + 5ft per con mod. An attempt to teleport, dimensional gate etc. or move beyond the threat area is impossible. Any enemy that is invisible, hiding or otherwise undetectable lose all stealth, invisibility etc. abilities and skills for the duration of this ability. The duration of this ability lasts until either the Pain Maker or all of the enemies die. Or if the Pain Maker uses the ability again. Whenever the Pain Maker deals damage to an enemy attached to a helix chain, then all enemies attached to the helix chain takes the damage as well. In return all enemies deal said damage to the Pain Maker. The damage dealt to the Pain Maker is subjected to all DR, resistances and immunity.

Campaign Information[edit]

Playing a Pain Maker[edit]

Combat: Generally on the front line due to their beefiness. They are meant to take the beating...and deal it back depending on the beating being taker.

Advancement: Any classes that can provide great damage reduction, resistances and immunities are a great choice.

Resources: Healing Domain Clerics are great resources....needn't explain why.

Pain Makers in the World[edit]

I'll hit you harder than you hit me, I promise.

Pain Makers are not common due to the fact not many live to an old ripe age.

NPC Reactions: Tend to not pick a fight, the scars sort of intimidates them.

Pain Maker Lore[edit]

Characters with ranks in Knowledge(Local) can research Pain Maker to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge (Local)
DC Result
6 Pain Maker wields the enemies for their damage.
11 Is proficient at taking and dealing damage with many counter attacks.
16 Are extremely reckless when coming to their own health.
21 Pain Makers often never see the veteran age.
26 Don't pick a fight with a Pain Maker.



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