Fire Elf (5e Race)

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Stub Logo.png This page is incomplete and/or lacking flavor. Reason: For guidance, see the 5e Race Design Guide. Also, since this "race" shares so many traits, how about making this as a subrace of elf race?


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Fire Elf[edit]

Physical Description[edit]

These elves generally have bronze, orange or yellowish skin. They stand the same height and weight as most other elf races. Along the lobes of each ear there is a yellow highlight running along it; many fire elves find it fashionable to use an illusion to make it appear on fire.

History[edit]

This group of elves, millennia ago, sought refuge near volcanoes. They learned to become harmonious with the lava and the fire. As time progressed they became proficient with blacksmithing and started trading with dwarves. Knowledge of fire elves is rare as they have mostly stayed in their volcano habitats and have not ventured forth much. Even some of the haughtier elf beings may deny their existence.

Society[edit]

These elves have learned to master fire. Elaborate and delicate metal beams and structures don their cities paired with beautiful stone work. The elves revere their volcano, as it is their home, and are very protective of it. They are on good terms and have had good relations trading with the dwarves; in fact there are slight dwarven influences to be seen throughout their culture such as in mannerisms, speaking and art.

<Race Name> Names[edit]

same as elves

Male:

Female:

<Race Name> Traits[edit]

Ability Score Increase. Your Dexterity score increases by 2.
Age. Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.
Alignment. any
Size. Medium
Speed. Your base walking speed is <30'> feet.
Keen Senses. You have proficiency in the Perception skill.
Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Trance.. Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Fire resistance.. Thousands of years of living within a volcano has made these elves resistant to fire.
Normal vision.
Languages. You can speak, read, and write Common, Elven and dwarven.

<Subrace Name>[edit]

Ability Score Increase. Your Intelligence score increases by 1..
Elf Weapon Training. You have proficiency with the longsword, shortsword, warhammer, shortbow, and longbow..
Special ability. Burning hands 1/day spellcasting ability INT based.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
′ ″ + lb. × () lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Suggested Characteristics[edit]

When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.

d8 Personality Trait
1
2
3
4
5
6
7
8
d6 Ideal
1
2
3
4
5
6
d6 Bond
1
2
3
4
5
6
d6 Flaw
1
2
3
4
5
6

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