Damage (Mortal Kombat Supplement)
From D&D Wiki
Types of damage.
Bludgeon - Regular damage to Base Health.
Fire - The character takes 3 damage every round, for the next 3 rounds. (Cannot be stacked for additional damage)
Poison - The character loses 10 feet of walking speed and loses the ability to sprint. Generally becomes slower. Can last outside of combat and must be cured with an Antidote (Mortal Kombat Supplement).
Psychic - Takes away damage from the characters Psychic Health
Slashing - The character takes 1d3 damage every round until the end of the battle. (Cannot be stacked for additional damage)
Shatter - The character his a limb broken and receives additional 1d4 damage to that area. Lasts for the entire battle.