Badass, Variant (3.5e Prestige Class)
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|“||It's finally come to this. You killed my family and now I'm finally strong enough to take my revenge.||”|
|—Mysterious Man, Human Badass, Recorded by onlookers as a mysterious man confronts Nerull, God of Death.|
A Badass is someone who was pushed too far. Whether he be the fallen hero or the villain that fell too many times, his pride is gone and that fills him with the power of vengeance.
Becoming a Badass
Characters can't "try" to become a badass, and they can't be taught to become one. Being a Badass is something you're born with, something dormant inside you that awakens.
Races: A Badass can be any race.
Alignment: A Badass can be any alignment.
Starting Gold: starting gold; 3d12×10 gp (190 gp).
Starting Age: As fighter.
|Prerequisites:||Special (See below)|
|Special:||DM Approval. Tragic personal history.|
|1st||+1||+1||+1||+1||Forged By Pain|
|3rd||+3||+3||+3||+3||Scars of the Fallen, Return of The Fallen|
Class Skills (8 + Int modifier per level, ×4 at 1st level)
Weapon and Armor Proficiency: Badasses are proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).
Forged By Pain: When faced with a battle the involves the badass's purpose for becoming a badass, or even overwhelming odds altogether, the badass's power awakens. The Badass enters a sort of focused state, where he must accomplish his goal. In this state he gains a bonus to his Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma equal to 4 times his badass level, and he gains a bonus to all saving throws and skill checks equal to 2 times his badass level. This increase does is not added for skill points.
Damage Reduction: At level 2, A Badass's body refuses damage to affect it. A Badass gains DR /- equal to his con modifier. If his con modifier changes, so does the damage reduction.
Scars of the Fallen: At level 3, A Badass no longer fears death, for he has nothing to live for but revenge. A Badass becomes imune to Death Effects, Energy Drain, Ability Drain, Ability Damage, and Fear Effects. Further more, Badasses never give up. The Badass gains the Diehard feat, and at negative 10 hit points he simply goes inert, almost like a warforged. His breathing slows and he appears dead, as long as his body is intact he will survive. A Spot DC 22 is needed to realize the Badass is still alive, and then a coup de grace will finish him. The Badass gets no save for the coup de grace when in this state. If left alone, his hit points will return as normal, as if he were sleeping.
Return of the Fallen: Badasses always return at some point or another, as long as they arn't Ex-Badasses. At level 3, a Badass's will exceeds death, and when he dies his soul cannot be destroyed, and he can always be brought back to life. When a Badass dies, it's pretty much guaranteed he'll find a way back. Whether it's by becoming a ghost or making deals with demons for life, he wil return. It is said, there was once a Badass who came back as a Belor for revenge. The only way to "kill" a Badass is to seal him with a spell of some sort.
It is usually impossible to become an Ex-Badass, But under extreme circumstances one can loose their badass powers, although an Ex-badass will regain their powers one the situation is resolved. There are tales of a man that became a badass to avenge the murder of his wife, but lost his powers when his wife was raised from the dead as a zombie and forced to fight him, but the badass regained his composure a few seconds later, and thus regained his powers.
Playing a Badass
Combat: Up front in the thick of it all by himself if need be
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->
Resources: <-What kind of assistance members of this class can expect from each other including possible organizations->
Badasses in the World
|“||I'll be back, one day. To end you, to save my people. Count on it||”|
Badasses appear everywhere, and those who are them are feared, and respected.
NPC Reactions: Most fear them. Some respect them. All know better than to piss one off.
Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|11||<-not so common knowledge->.|
|21||<-very rare information->.|
|26||<-information so obscure that members of this class might not even know it->.|
<-pluralized class name-> in the Game
<-How characters of this class fit in the game (PC and NPC) and what roles they play->
Adaptation: <-Fitting this class in your campaign->
Sample Encounter: <-DM placement for NPC of this class->
EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->