Zavos Semho (3.5e NPC)

From D&D Wiki

Jump to: navigation, search

Author: Benjamin McFarland, copyright 2008

Zavos Semho

CR 12

Male elf wizard 5/grafter 7
NE Medium humanoid (elf)
Init/Senses +1/darkvision 60 ft., low-light vision; Listen +2, Spot +2
Languages Common, Elven, Infernal, Sylvan, Undercommon
AC 17, touch 13, flat-footed 16
(+1 Dex, +2 natural armor, +2 deflection, +2 armor)
hp 97 (12 HD)
Immune magic sleep
Resist slippery mind
Fort/Ref/Will +11/+4/+6 (+8 against enchantments)
Speed 30 ft. (6 squares)
Melee dagger +6/+1 (1d4−1/19–20)
Base Atk/Grp +7/+6
Special Actions symbiosis, dominant host
Combat Gear grafted lifeblood powered wand of acid arrow (+8 ranged touch), potion of cure serious wounds
Spells Prepared (CL 9th):
3rd—fireball (DC 20), fly, dispel magic, hold person (DC 20), haste
2nd—web (DC 19), detect thoughts (DC 19), blur, invisibility, scorching ray (+8 ranged touch), rope trick
Abilities Str 8, Dex 12, Con 20, Int 24, Wis 10, Cha 12
SQ automatic Search check within 5 ft., summon familiar, craft grafted item, insight of the spark, harden the bond, burn the lifeblood, strengthen the bond, decipher the alien handiwork
Feats Brew Potion, Craft WandB, Craft Wondrous Item, Forge Ring, Martial Weapon ProficiencyB (longbow), Martial Weapon ProficiencyB (longsword), Martial Weapon ProficiencyB (rapier), Martial Weapon ProficiencyB (shortbow), Scribe ScrollB, Silent Spell, Still Spell
Skills Concentration +20, Craft (alchemy) +20, Heal +14, Knowledge (arcana) +20, Knowledge (dungeoneering) +12, Knowledge (nature) +15, Knowledge (the planes) +14, Listen +2, Search +9, Sense Motive +7, Spellcraft +20, Spot +2
Possessions combat gear plus dagger, grafted amulet of health +4, grafted amulet of natural armor +2, grafted ring of protection +2, grafted bracers of armor +2, grafted headband of intellect +6, grafted goggles of night, 5000 gp in mundane equipment
Spellbook spells prepared plus
0—all 0-level wizard spells

EL 12: Zavos Semho is a mage bent on gaining all the arcane power he can find. Grafting allows him to have an edge other magi don’t expect or consider. He might serve as mentor to a PC wizard or a sinister foible to the party’s heroics. Zavos chooses not to take a familiar.



Back to Main Page3.5e HomebrewNPCsCR 12

Back to Main Page3.5e HomebrewNPCsECL 12

Home of user-generated,
homebrew pages!


Advertisements: