Xenosian (3.5e Creature)

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Xenosian, warrior 1
Size/Type: Medium Outsider (Native)
Hit Dice: 1d8+2 (6 hp)
Initiative: +0
Speed: 30 ft.
Armor Class: 15 (+3 studded leather, +2 heavy shield), touch 10, flat-footed 15
Base Attack/Grapple: +1/+2
Attack: Longsword +2 melee (1d8+1/19-20) or light crossbow +1 ranged (1d8/19-20)
Full Attack: Longsword +2 melee (1d8+1/19-20) or light crossbow +1 ranged (1d8/19-20)
Space/Reach: 5 ft./5 ft.
Special Attacks: Spell-like abilities
Special Qualities: Alternate form, darkvision 60 ft., resistance to acid 5 and electricity 5
Saves: Fort +4, Ref +0, Will +1
Abilities: Str 13, Dex 11, Con 14, Int 11, Wis 8, Cha 8
Skills: Disguise +1, Search +2
Feats: Iron Will
Environment: Any
Organization: Solitary, pair, team (3-5), squad (7-9, plus 1 3rd level wizard), or cabal (12-18 plus 5 3rd level wizards and 1 8th level wizard)
Challenge Rating: 1/2
Treasure: Standard
Alignment: Usually neutral
Advancement: By character class
Level Adjustment: +1
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More information...

A humanoid figure walks out of the shadows, with pale skin and strange, sparkly eyes. Suddenly, the creature transforms into a nightmarish collection of slick, grey tentacles and lunges at you with complete precision.

Xenosians are otherworldly, slightly sinister planetouched with a trace of pseudonatural ancestry. In spite of their unnatural heritage, most xenosians are indistinguishable from humans, with only their metallic eyes revealing their heritage. For the most part, they are concerned only with their own concerns and generally leave other races alone. They do possess an intense hatred for fey, elves, and true dragons, and seek to drive off or slay such beings whenever possible, or to avoid them when it is not.

Combat[edit]

Xenosians are cunning and relentless opponents. They use traps and ambushes to wear down strong opponents, and make considerable use of arcane magic to bolster themselves and destroy opponents. When in combat, xenosians try to use their "true strike" ability to make attacks count and bring enemies down as quickly as possible.

Alternate Form (Su): At will, a xenosian can take the form of a grotesque, tentacled mass (or another appropriately gruesome form), but all its abilities remain unchanged despite the alien appearance. Changing shape is a standard action. Other creatures receive a -1 morale penalty on their attack rolls against xenosians in this alternate form.

Spell-like Abilities: 1/day—true strike. Caster level is equal to the xenosian's class level.>

Skills: Xenosians have a +2 racial bonus on Disguise and Search checks.

The xenosian warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 9, Wis 10, Cha 8.


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