Wyrmkin (5e Race)

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Wyrmkin[edit]

Wyrmkin are beings born from the union of draconic magic and mortal spirit, walking between worlds with the wisdom of dragons and the form of humans.

Physical Description[edit]

Wyrmkin bear an otherworldly grace, with traits that whisper of their ancient draconic lineage. They have pale, luminescent skin often adorned with intricate, scale-like patterns that shimmer in ethereal hues. Their hair flows like spun silver or white gold, cascading over their shoulders and blending seamlessly with their majestic feathered and scaled cloaks, which echo the majestic wings of their dragon ancestors.

Their eyes are deep pools of wisdom, glowing with a spectral light that hints at a profound connection to magic. Standing tall and regal, they possess elongated, pointed ears often decorated with delicate jewelry, and their horns curve gracefully from their temples, etched with runes that tell stories of their heritage.

Adorned in garments that are both elegant and practical, Wyrmkin clothing is made from materials that shimmer with an enchantment, often accented with metallic threads and jewels that seem to contain living essence.

History[edit]

Forged from the very essence of dragons, the Wyrmkin are stewards of ancient wisdom, bearing witness to epochs long past and guardians of arcane might. These beings trace their lineage directly to the hallowed progeny of Bahamut, the Platinum Dragon, a lineage that imbues them with a natural affinity for justice and a penchant for guarding sacred truths.

As the forebears of the modern dragonborn, the Wyrmkin recall in their hearts the first roars of their draconic ancestors echoing through the heavens and across the endless expanses. They have seen empires rise and fall, stars born and extinguished, and the ebb and flow of magic as it waxes and wanes in the world around them.

The Wyrmkin hail from the revered Isle of Paradise, a place shrouded in myth and veiled by the mists of time. This sanctuary, floating upon the tranquil azure of a sea untouched by the wider world's tumult, serves as a haven for their kind. Here, they commune with the echoes of dragonkind, and here, the air is filled with the scent of blooming miracles, a testament to the island's deep-seated enchantment.

On this hallowed ground, the Wyrmkin have flourished, their society a utopia that mirrors the high ideals of Bahamut himself. Their spires and temples, constructed with an elegance that rivals the most exquisite elven architecture, rise like quartz in the lush, verdant canopy of the isle. Here, they live in harmony with the land and its creatures, their days marked by the pursuit of knowledge, the practice of ancient rites, and the deep understanding that they are but one thread in the great tapestry of life.

Yet, for all their wisdom and tranquility, the Wyrmkin are not a people untouched by the world's woes. They remember their duty, descended from the dragon god of good, to ensure that the scales of justice remain balanced and that the arcane secrets of old do not fall into the clutches of darkness. The Wyrmkin remain ever vigilant, ready to emerge from their paradisiacal exile to guide the fate of the world along the path of light.

Society[edit]

Though rare and solitary in nature, the Wyrmkin possess a society deeply rooted in the ancient magics and hallowed traditions of their kind. They are drawn to places steeped in the old power, such as ley line nexuses, dragon burial sites, and ruins resonating with the echoes of the arcane. It is in these sacred places that they delve into the secrets of yore, seeking enlightenment and understanding of the cosmic balance they are sworn to uphold.

At the heart of Wyrmkin society lies the Isle of Paradise, their ancestral home and the seat of their monarchy. This monarchy, unlike the hierarchical kingdoms of men, is a reflection of the Wyrmkin’s deeply held beliefs in justice, wisdom, and the stewardship of ancient knowledge. Their monarch is not just a ruler but a custodian of their race's collective legacy, chosen through a divine mandate believed to be bestowed by Bahamut himself.

The Wyrmkin king or queen is a being of immense wisdom and power, often an accomplished sorcerer or a cleric with a direct connection to the Platinum Dragon. They are as much a spiritual leader as a sovereign, guiding their people with an even hand and a gaze that sees beyond the present, into the future’s swirling mists. Their rule is sustained by a council of elders, each a master of different arcane and divine domains, ensuring that the governance of the Wyrmkin is balanced and fair, with every decision weighed against the scales of cosmic order.

Despite the regal structure of their society, the Wyrmkin remain reclusive, their interactions with the outside world cautious and measured. They choose isolation not out of fear, but from a profound sense of responsibility to guard against the disturbances that could arise from their potent magic. The Wyrmkin monarchy thus stands not as a beacon of conquest or dominion, but as a bastion of ancient wisdom, a reminder of the world’s magical foundations, and a sentinel against the encroaching shadows that would seek to unbalance it.

Wyrmkin Names[edit]

Male: Arazirn, Vethyrian, Syltharion, Tharundal, Xyravion Female: Aurielle, Isythara, Saphiralei, Thyrania, Veradis

Wyrmkin Traits[edit]

Ability Score Increase: Your Wisdom score increases by 2, and your Charisma score increases by 1.

Age: They mature at 100 years and can live up to 1000 years.

Height: Male Average 6'7" (200 cm), Female Average 6'2" (188 cm)

Alignment: Naturally inclined towards good and neutrality, reflecting their innate wisdom.

Size: Medium.

Speed: 30 feet.

Languages: You can speak, read, and write Common, Draconic, and an ancient language tied to your draconic heritage.

Twilight Vision: You have twilight vision up to 60 feet.

Elemental Resistance: You are resistant to one type of damage (chosen from fire, cold, lightning, etc.) related to your dragon ancestor.

Racial Traits Draconic Bond: Starting at 3rd level, you can, as an action, emit an elemental breath (depending on your Elemental Resistance) that deals damage in a 15-foot cone. Once used, you must complete a long rest before you can use it again.

Ancestral Wisdom: You have proficiency in the Arcana or Survival skill, your choice.


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