Worker Splinter (3.5e Creature)

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Worker Splinter
Size/Type: Small Vermin
Hit Dice: 1d8+2 (6 hp)
Initiative: +0
Speed: 40 ft.
Armor Class: 13 (+1 size, +3 natural), touch 10, flat-footed 13
Base Attack/Grapple: +0/-1
Attack: Claw +4 melee (1d3+3/x2), bite +4 melee (1d4+3/x2)
Full Attack: 2 Claws +4 melee (1d3+3/x2) or 1 bite +4 melee (1d4+3/x2)
Space/Reach: 5 ft./5 ft.
Special Attacks:
Special Qualities: Tremorsense 60 ft., vermin traits
Saves: Fort +4, Ref +0, Will -2
Abilities: Str 16, Dex 10, Con 15, Int —, Wis 7, Cha 5
Skills:
Feats:
Environment: Underground
Organization: Solo, Pair, or Cluster (5+)
Challenge Rating: 1/2
Treasure: None
Alignment: Neutral
Advancement:
Level Adjustment:
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Worker Splinters are usually the weakest members of the splinter hive, doing the menial work to keep the hive functional and stable. Without them, the hive would collapse in on itself and the hive would likely starve, for the workers are also scavengers for the splinter hives. These splinters usually do not engage in aggressive action unless provoked or attacked.

Like all splinters, the workers have small white bodies covered in small chitinous plating with four legs (two on each side of the body). The legs often end in sharpened points, and can be used as make-shift weapons when attacked. Their eyes are often mounted up on a small ridge that serves as a mock head. The standard splinter only has a single eye colored a jade green with a yellow inner ring. It is the only part of their body not protected by the plating that covers the rest of their bodies. The eyes are simply for decoration, as the splinter sees it's surroundings via tremorsense. The interesting thing about splinters is that they do not communicate via hive mind, but use their fore-claws to click on the ground in a sort of Morse code. Splinters do not actively hunt living beings as they are carrion scavengers, but if there is a lack of food, then attacks on living beings will begin to happen until food becomes reliable again.

Combat[edit]

When worker splinters do engage in combat, a few of them charge the aggressor or provoker, while the rest fall back and attempt to get help from the rest of the hive. They attack with their front claws and if wounded beyond half their hit points, attempt to flee to safety. It has been noted that worker splinters are cunning beyond their insect intellect would have you believe, as they have been reported to bring cave walls collapsing down on unlucky adventurers trying to clean out a hive.



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