Witchkiller (3.5e Prestige Class)

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Witchkiller
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The Witchkiller[edit]

Sometimes, the powers that be look down from on high and take pity upon the world. They gift a portion of their power to a worthy mortal, raising him up and quickening his spirit so that he becomes more than he ever dreamed possible, a weapon for ultimate good who will stand against the tide of darkness and turn back its power. The witchkiller knows no peace, no rest and no happiness. He must ever be on guard against the machinations of dark beings and he must never hesitate to throw himself into battle against demons, vampires, liches, mummies, werewolves, devils and, especially, witches. The witchkiller rarely lives for long; even though he is blessed with incredible unarmed fighting ability and though he commands potent supernatural powers, the forces of evil magic are ruthless, legion and relentless in their attack. Few witchkillers live to see their mid twenties and those that do are sombre, haunted by their failures and the atrocities they have witnessed and prone to long bouts of melancholy silence, which they claim is meditation but is really just a deep disconnection from the mortal world.

All information regarding the Witchkiller Prestige Class is taken from "The Quintessential Monk II" Written by Patrick Younts. All information is property of Mongoose Publishing. However it is presented as Open Game Content. Isn't that nice of them?

Prerequisites[edit]

  • Race: Any
  • Skills: Hide 13 ranks, Knowledge (arcana) 13 ranks.
  • Powers: Must possess the Ki Strike ability.
  • Feats: Iron Will, Skill Focus (Knowledge (arcana))
  • Special: Must have slain an evil spellcaster or undead in single combat using only his unarmed attacks.


Class Skills[edit]

Balance (Dex), Bluff (Cha), Climb (Str), Concentration(Wis), Craft (Int), Escape Artist (Dex), Gather Information(Cha), Hide (Dex), Intimidation (Cha), Knowledge (arcana,religion) (Int), Listen (Wis), Move Silently (Dex), Search(Wis), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), Swim (Str) and Tumble (Dex).

Skill Points at Each Level: 6 + Int modifier.

Table: The Witchkiller Hit Die: d8

Level Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special
1st +0 +2 +2 +2 Favored Enemy
2nd +1 +3 +3 +3 Diamond Soul
3rd +2 +3 +3 +3 Favored Enemy
4th +3 +4 +4 +4 Witchkiller Fist
5th +3 +4 +4 +4 Magic Shroud
6th +4 +5 +5 +5 Favored Enemy
7th +5 +5 +5 +5 Improved Diamond Soul
8th +6 +6 +6 +6
9th +6 +6 +6 +6 Favored Enemy
10th +7 +7 +7 +7 Reflective Soul

Class Features[edit]

Weapon and Armour Proficiencies: The witchkiller gains no new proficiencies with weapons, nor does he gain proficiency with armour or with shields. Remember that a witchkiller loses his monk class’ AC bonus, flurry of blows ability and fast movement when wearing armour or carrying a shield. A witchkiller does not lose these abilities when carrying a medium or heavy load, however, as they are well used to carrying heavy loads.

Monk Abilities: The witchkiller still gains some of the abilities of the monk class as he advances in level, the legacy of his enlightened understanding. His witchkiller class levels stack with his monk class levels for the purposing of determining his progress in unarmed damage, armour class bonus, wholeness of body ability and unarmoured speed bonus.

Favoured Enemy: The witchkiller is a tireless foe to evil, a killer with a natural instinct for finding his enemy’s weak spots and destroying them utterly. At 1st level, the witchkiller may select a type of creature from those given on the table below. He gains a +2 bonus to Bluff, Listen, Sense Motive and Spot checks when using these skills against beings of that type. Likewise, he gains a +2 bonus to damage rolls with his unarmed attacks against such beings. At 3rd level, 6th level and 9th level, the witchkiller may select an additional favoured enemy from those listed on the table. In addition, at each such interval, the bonus against any one favoured enemy (including the one just selected) increases by two.

If the witchkiller chooses outsiders as a favoured enemy, he must also choose an associated subtype, as indicated on the table. When selecting arcane or divine spellcaster as a favoured enemy, the bonus can be applied to any evil being who has levels in a spellcasting class; spell-like abilities do not count for the purposes of this favoured enemy.

Favoured enemy bonuses gained from advancing as a witchkiller stack with those gained from the ranger class ability of the same name, so that a monk ranger multiclass character with a +4 favoured enemy bonus against undead could increase his bonus to +6 when gaining his 1st witchkiller level. If the character’s ranger favoured enemy bonuses have been applied towards a creature not on the witchkiller’s list, then the witchkiller bonuses cannot be applied to that creature.

Table: Favored Enemy

Type Example
Arcane Spellcaster Human Sorcerer
Divine Caster Drow Cleric
Outsider (Chaotic) Demon
Outsider (Evil) Devil
Outsider (Lawful) Formian
Undead Vampire

Diamond Soul (Su) The witchkiller faces evil spellcasters and powerful undead with spell-like abilities with depressing regularity. To survive, he must harden himself to evil influences and direct his ki energy towards resisting destructive spells. Beginning at 2nd level, the witchkiller gains spell resistance equal to 10 + his witchkiller and monk levels combined, exactly as the monk class ability of the same name.

Witchkiller Fist (Ex) The witchkiller prefers to fight unarmed, trusting in his fists to defeat undead, demons and witches of all sorts. It is fortunate then that the powers that be have seen fit to give him the ability to harm any evil creature, regardless of its defences. At 4th level, the witchkiller’s ki strike is considered to have any special properties necessary to pierce a favoured enemy’s damage reduction. At 8th level, his witchkiller fist improves and the witchkiller can now pierce an evil being’s damage reduction, whether it is a favoured enemy or not.

Magic Shoud (Sp) The witchkiller is the bane of spellcasters, capable of using his ki energy to protect his friends, or to cut his enemies off from their magic. At 5th level, the witchkiller can, once a day per five class levels, push his diamond body class ability to any one being within a radius of 10 feet + 10 feet per point of Wisdom modifier. This shrouding is instantaneous but can be resisted with a Will save against DC 10 + the witchkiller’s class level; when used against a favoured enemy, the save DC is increased by the witchkiller’s favoured enemy bonus + half his Wisdom modifier. The spell resistance gained is equal to the witchkiller’s own. An enemy who has been successfully shrouded must succeed at a caster check to overcome the spell resistance if it wishes to cast a spell upon itself, or use a magical item such as a potion. Magic shroud can be maintained for a maximum number of rounds equal to the witchkiller’s class levels.

When the witchkiller gains the improved diamond body ability, the power of his magic shroud increases to match it. Magic shroud is a spell-like ability.

Improved Diamond Soul (Su) After years of fighting evil spellcasters, the witchkiller’s ki adapts to protect him, forming an impenetrable barrier between him and hostile magic. At 7th level, his spell resistance gained via diamond body is now equal to 10 + his character levels + his Wisdom modifier.

Reflective Soul (Su) At 10th level, the witchkiller gains the ability to slay his foes with their own supernatural powers. Once a day, when the witchkiller successfully resists a spell or spell-like ability with his improved diamond soul ability, he can reflect the spell back on its caster, as by the spell turning spell cast by a sorcerer of his witchkiller plus his monk levels combined. The spell can be of any level but can only be reflected if it directly targeted the witchkiller; area effect spells cannot be reflected. Reflective soul is effective against spells delivered via touch attack as well. When used to reflect the spells of a favoured enemy, the DC the enemy must save against is increased by the witchkiller’s favoured enemy bonus.

The Epic Witchkiller[edit]

Monk Abilities: The epic witchkiller’s monk based armour class bonus and unarmoured speed bonus improve as normal for an epic level monk.

Favoured Enemy: The epic witchkiller gains a new favoured enemy, and increases one of his favoured enemy bonuses by +2, every third epic level.

Diamond Soul: The epic witchkiller’s spell resistance is equal to 10 + his level + his Wisdom modifier as normal.

Reflective Soul: The epic witchkiller gains a new use of this ability every five epic class levels.

Bonus Feats: The epic witchkiller gains a bonus feat every five epic levels.



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