Wind Blade (3.5e Prestige Class)

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Wind Blade
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Wind Blade[edit]

"So there was this guy. He was swingin' his sword around. Now I thought he was just trainin'. Turns out, he had cut some guys head clean off!"

Becoming a Wind Blade[edit]

Many people who become Wind Blades have some fighting skills already. They want to improve their skills to make them a bit more versatile in combat than just the meat shield, or to give them a chance to fight with less risk of lost limbs. Some druids are known to take this class as it is imparted with some of nature's blessings.

Entry Requirements
Alignment: Any.
Race: Any.
Skills: Knowledge (History) 3, Balance 4, Tumble 4, Jump 4

Table: The Wind Blade

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1/+1 +0 +2 +0 Lightning Reflexes, Weapon Focus(with any sword) Bonus Feats
2nd +2/+2 +1 +3 +0 Bonus Feat, Wave Blade, +2 DEX
3rd +3/+3 +2 +4 +1 Weapon Finesse, Monkey Grip
4th +4/+4 +2 +4 +1 Bonus Feat, +4 DEX
5th +5/+5/+0 +3 +5 +1 Greater Weapon Finesse, Evasion
6th +6/+6/+1 +3 +5 +1 Piercing Wind, Bonus Feat, +6 DEX
7th +7/+7/+2 +4 +6 +2 Ultimate Weapon Finesse
8th +8/+8/+8/+3 +4 +6 +2 Rough Divide, Bonus Feat, +8 DEX
9th +9/+9/+9/+4 +5 +7 +3 Superb Monkey Grip, Improved Evasion
10th +9/+9/+9/+4 +5 +8 +3 Wind Strike, Tensho, +10 DEX

Class Skills (6 + Int modifier per level)
Intimidate(Cha), Jump(Str), Tumble(Dex), Sleight of Hand(Dex), Balance(Dex),Knowledge History(Int), Knowledge Nature(Int), Escape Artist(Dex), Gather Information(Cha), Hide(Dex), Intimidate(Cha),Listen(Wis),Move Silently(Dex),Search(Int,)Sense Motive(Wis),Spot(Wis),Survival(Wis),Handle Animal(Cha), Ride(Dex)

Class Features[edit]

All of the following are class features of the Wind Blade:

Weapon and Armor Proficiency: A Wind Blade is proficient with all martial melee slashing and bludgeoning weapons (including those that can be used as thrown weapons) and armor(medium, and light).

Such as a Druid a windblade may have an animal comanion.

Bonus Feat: Every third level with an extra at the first level, wind blades get a bonus feat. The feat can be any Fighter bonus feat, provided that it can be used while holding a one-handed close combat weapon and without a shield, ranged weapon, or mount. As well, the feat may be any of the following: Acrobatic, Agile, Athletic, Deft Hands, Endurance, Diehard, Run, Fleet of Foot, Toughness.

Wave Blade: At second level the Wind Blade can use the skill Wave Blade once plus an additional use every other level. He swings his sword with enough force that the wind hits an opponent and knocks them down. This has the same effects as the Gust of Wind Spell.

Piercing Wind: With his skills at manipulating the air, a Wind Blade at the sixth level may thrust his sword out to make an attack at +1d8 damage that does piercing damage instead of slashing. He gets one more use of this at levels 7,8, and 9. At the 10th level, damage increases to +2d6 and is now at will.

Wind Strike: At the tenth level, the Wind Blade gains Wind Strike. He may twice a day, sacrifice all other actions that round to attack an opponent at the highest BAB up to thirty feet away with a single slashing attack. This leaves him exhausted as if he were dazed for the next round.

Rough Divide: At eighth level, the Wind Blade can use his move action for the turn to move his base land speeds worth of distance, he may pass through an enemy occupied square and make an attack of opportunity, this itself does not provoke an attack of opportunity, the Wind Blade may make a number of attack of opportunities equal to his Intelligence modifier.

Tensho: At tenth level the Wind Blade, at the cost of a standard action, may make a AOE ranged-touch attack at full base attack bonus, if it strikes an opponent they take the weapon damage+STR modifier+Full BAB *this damage stacks if the Wind Blade has multiple attacks* the range of this attack is 40ftx the Wind Blades DEX modifier, this attack may be attempted a number of times per day equal to the Wind Blade's DEX modifier.

Weapon Finesse: With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.

Greater Weapon Finesse: At fifth level the Wind Blade gains the same bonuses from Weapon Finesse towards one-handed weapons and two-handed weapons.

Ultimate Weapon Finesse: At seventh level the Wind Blade may wield any weapon and be able to use it's Dexterity modifier instead of its Strength modifier.

Monkey Grip: This feat grants the ability to wield melee weapons that are one size too large for you, as if they were one size smaller, at a –2 penalty to hit. (This includes using two-handed weapons as single-handed weapons, as two-handed weapons are considered a size category larger.)

Superb Monkey Grip: At ninth level the Wind Blade may wield a weapon that is 2 size categories to large than it with a -2 penalty, and a weapon that is 1 size category to large without any penalties.

Ex-Wind Blades[edit]

Once one becomes a Wind Blade, there is no way to losing their skills.

Campaign Information[edit]

Playing a Wind Blade[edit]

Combat: In combat, the Wind Blade starts the battle from mid range until the heavier fighters or opponents close in. At that time, he uses his speed to dart around enemies and attack them when they can't hit him.

Advancement: Typical advancement options for characters with this class. Some may want to multi-class from other fighting classes. If you are spell casting inclined, their attunement with the sky will make them interesting druids.

Resources: Wind Blades have no official organizations, and will help anyone that they feel they should. They tend to avoid underground adventures though, so do not bother asking unless you know they'll help.

Wind Blades in the World[edit]

"No one ever thinks that the very air around them can be a weapon."

These characters belong wherever they are needed. They tend to wander at times, but for the most part are ordinary people.

Daily Life: The Wind Blade behaves like any other person, if a bit more in tune with nature than most. They have a natural calling to the open sky and usually will avoid going underground for any reason, not out of fear, but because the air is most associated with the skies. A basement is nothing, but deep caves and dungeons make them uncomfortable.

NPC Reactions: Until in combat, these people are treated like any other sword wielding fighter.

Wind Blade Lore[edit]

Characters with ranks in Knowledge (History) can research Wind Blades to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-Knowledge (History)->
DC Result
11 <-Wind Blades don't need to be up close to attack, though it is recommended->.
16 <-Heavy armor can reduce the effects of the Wind Blade's attacks->.
21 <-Wind Blades are rare, however they serve as outstanding light infantry on the battle field->.
26 <-The first Wind Blade was blessed by Akadi to learn his techniques. He was instructed to save his home village, and then he could pass his skills on.->.

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