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Curse of Lycanthropy

Lycanthropy can be spread like a disease. Sometimes a lycanthrope begins life as a normal humanoid or giant who subsequently contracts lycanthropy after being wounded by a lycanthrope. Such a creature is called an afflicted lycanthrope. Other lycanthropes are born as lycanthropes, and are known as natural lycanthropes.

A lycanthrope can either resist its curse or embrace it. By resisting the curse, a lycanthrope retains its normal alignment and personality while in humanoid form. It lives its life as it always has, burying deep the bestial urges raging inside it. However, when the full moon rises, the curse becomes too strong to resist, transforming the individual into its beast form-or into a horrible hybrid form that combines animal and humanoid traits. When the moon wanes, the beast within can be controlled once again. Especially if the cursed creature is unaware of its condition, it might not remember the events of its transformation, though those memories often haunt a lycanthrope as bloody dreams.

Some individuals see little point in fighting the curse and accept what they are. With time and experience, they learn to master their shapechanging ability and can assume beast form or hybrid form at will. Most lycanthropes that embrace their bestial natures succumb to bloodlust, becoming evil, opportunistic creatures that prey on the weak.

Creating a Werewolf:

Ability Score Increase- Your Strength score increases by 2, Your Constitution scores increases by 1, Your Charisma score increases by 1.

Age- Lycanthropes age just as a Human.

Alignment- A Lycanthrope's alignment can be nearly anything. Some embrace their curse and become evil, while others conceal it and try to stay good.

Size- Lycanthropes stand 5 to 6 feet tall just as a Human. Your size is Medium.

Silver Weakness- You are vulnerable to silvered weapons.

Languages- You can speak, read, and write Common and one extra language.

Speed- 30ft (Human/Hybrid Form) 50ft (Wolf Form)

Natural Weapons- While in Hybrid and Wolf Form you have a 1D4 Bite and 1D6 Claw attack. Increase damage at level 5 to Bite 1D6 and Claw 1D8. Bonus Attack- On a successful melee attack you may use your bonus action to make a claw attack on the same target.

Tracking- You can detect opponents within 15 feet by sense of smell. If the opponent is upwind, the range increases to 40 feet; if downwind, it drops to 5 feet. Strong scents can be detected at twice the ranges noted above. Overpowering scents can be detected at triple normal range. When a creature detects a scent, the exact location of the source is not revealed—only its presence somewhere within range. (All Forms).

Dark Vision- You can see in non-magical darkness out to 60ft (All Forms).

Changing Form- You can take 1 action to change into you Hybrid or Wolf Form.

Trip Attack- While in Wolf or Hybrid form you can attempt to trip the opponent as a free action after a bite attack. The opponent must make a Strength Save equal to 10+ your Strength modifier+ your proficiency bonus

Wolf Empathy- You can communicate with wolves and dire wolves. (All forms)

Skills- You are Proficient in Survival, Nature rolls, and while in Hybrid and Wolf form you are also proficient in Intimidation and Perception rolls.

Saves- You are proficient with Strength and Constitution saving throws.

Full Moon Rage- At the start of a night with a Full Moon you must make a DC13 Wisdom save or lose control of yourself. During this time the DM has Control over what your character does, however every hour you may reroll your saving throw to take back control. Once you make the correct saving throw you retain control for the rest of the night.

Tough Hide- While you are not wearing any Armour or shields your AC becomes 10+ Strength Modifier+ Proficiency Bonus (All Forms)

Lycanthropy as an Affliction:

Curse of Lycanthropy- Any humanoid or giant hit by a werewolf’s bite attack in Wolf or Hybrid form must succeed on a DC 12 Constitution save or contract lycanthropy.

The Character is subject to involuntary transformation under the full moon and whenever damaged in combat. He or she feels an overwhelming rage building up and must succeed on a DC 15 Wisdom save to resist changing into Wolf form. Any player character not yet aware of his or her lycanthropic condition temporarily becomes an NPC during an involuntary change, and acts according to the Chaotic Evil Alignment. The player may reroll a failed save once every hour or at the end of each round if in combat. After making a number of saves equal to your character level + 2 you are considered to be in control of your condition and are no longer susceptible to involuntary transformations except for the Full Moon Rage.

Curing Lycanthropy- You can cure lycanthropy by way of a remove disease or heal spell cast by a cleric within three days of contracting lycanthropy. The only other way to remove the affliction is to cast remove curse on the character during the full moon. Only afflicted lycanthropes can be cured of lycanthropy.

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