Werepyre (3.5e Template)
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- 1 Werepyre
- 1.1 Creating a Werepyre
Werepyres are a mixture of werewolves and vampires they look like werewolves with black fur and red eyes.
Creating a Werepyre
This is an aquired template that can be applied to humanoids (referred to hereafter as the base creature).
Size and Type
Size becomes medium the creatures type changes to undead and subtype changes to shapechanger.
Increase all current and future Hit Dice to d12s.
Speed remains the same.
Natural armor class increases to +10.
Retains ability to use manufactured weapons gains a claw attack which does 1d4 damage and a bite that does 1d6 damage.
Loses the ability to cast spells with verbal components.
As natural lycanthrope with the base animal of wolf in its hybrid form and vampire.
- Increase from the base creature as follows: Str +8, Dex +8, Int +2, Wis +4, Cha +4. As an undead creature, a werepyre
- Werepyres have a +8 racial bonus on Bluff, Hide, Listen, Move Silently, Search, Sense Motive, and Spot checks. Otherwise same as the base creature
A werepyre receives Iron Will, alertness, Dodge, Improved Initiative, and Lightning Reflexes as bonus feats.
Dungeons towns or forests.
Same as base creature +5.
Always chaotic evil.
By character class.
Same as base creature +11.