Werepyre (3.5e Template)

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[edit] Werepyre


Werepyres are a mixture of werewolves and vampires they look like werewolves with black fur and red eyes.

[edit] Creating a Werepyre

This is an aquired template that can be applied to humanoids (referred to hereafter as the base creature).

[edit] Size and Type

Size becomes medium the creatures type changes to undead and subtype changes to shapechanger.

[edit] Hit Dice

Increase all current and future Hit Dice to d12s.

[edit] Speed

Speed remains the same.

[edit] Armor Class

Natural armor class increases to +10.

[edit] Attack

Retains ability to use manufactured weapons gains a claw attack which does 1d4 damage and a bite that does 1d6 damage.

[edit] Special Attacks

Loses the ability to cast spells with verbal components.

[edit] Special Qualities

As natural lycanthrope with the base animal of wolf in its hybrid form and vampire.

[edit] Abilities

  • Increase from the base creature as follows: Str +8, Dex +8, Int +2, Wis +4, Cha +4. As an undead creature, a werepyre
  • Werepyres have a +8 racial bonus on Bluff, Hide, Listen, Move Silently, Search, Sense Motive, and Spot checks. Otherwise same as the base creature

[edit] Feats

A werepyre receives Iron Will, alertness, Dodge, Improved Initiative, and Lightning Reflexes as bonus feats.

[edit] Environment

Dungeons towns or forests.

[edit] Organization

Solitary

[edit] Challenge Rating

Same as base creature +5.

[edit] Treasure

Standard.

[edit] Alignment

Always chaotic evil.

[edit] Advancement

By character class.

[edit] Level Adjustment

Same as base creature +11.



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