Waterborne (5e Feat)

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Waterborne

Prerequisites: Water Genasi
You are one with the tides and currents of the world. There is no abyss too deep for you to delve or reef to shallow for your tour. Maybe you could spend more time outside it though.

  • Your swim speed is increased by 10ft. Increase it by an additional 10ft until your next long rest if you spend a long rest underwater.
  • You do not provoke attacks of opportunity while swimming.
  • Spells granted from Call to the Wave are regained after a short rest if spent underwater.
  • After you spend a short rest underwater, the first hit die you roll is not expended.
  • You gain resistance to Cold damage. While underwater, this becomes immunity.

While underwater you gain a damage resistance based on how deep you are:

  • Sunlight Zone: 1-660ft: Radiant
  • Twilight Zone: 661-3300ft: Force
  • Midnight Zone: 3301-13000ft: Necrotic
  • Abyssal Zone: 13000ft+: Bludgeoning


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