Warmaul (3.5e Equipment)

From D&D Wiki

Jump to: navigation, search
Warmaul
Exotic One-Handed
Critical: x3
Range Increment:
Type: Slashing or Bludgeoning
Hardness: 5
Size Cost1 Damage Weight1 hp
Fine 6 gp 4 sp 1d2 2 lb 1
Diminutive 8 gp 5 sp 1d3 3 lb 1
Tiny 11 gp 3sp 1d4 4 lb 2
Small 15 gp 1d6 6 lb 5
Medium 15 gp 1d8 8 lb 10
Large 23 gp 2d6 12 lb 20
Huge 35 gp 3d6 18 lb 40
Gargantuan 54 gp 4d6 27 lb 80
Colossal 81 gp 6d6 41 lb 160
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

Combination of a battleaxe and a warhammer. A warmaul has one damaging end with two heads; one axe and one hammer. Only one head can be used at a time, but the warmaul can be flipped to the other head with a swift action.

Because of its unbalanced weight, the appropriate Exotic Weapon Proficiency feat is required to wield the warmaul in one hand. A character can wield a warmaul in two hands as a martial weapon.


Back to Main PageDungeons and DragonsEquipmentWeapons

Personal tools
Home of user-generated,
homebrew, pages!
d20M
miscellaneous
admin area
Terms and Conditions for Non-Human Visitors