War Wraith (3.5e Template)
From D&D Wiki
- 1 War Wraith
- 1.1 Creating a War Wraith
- 1.1.1 Size and Type
- 1.1.2 Hit Dice
- 1.1.3 Speed
- 1.1.4 Armor Class
- 1.1.5 Attack
- 1.1.6 Special Attacks
- 1.1.7 Special Qualities
- 1.1.8 Abilities
- 1.1.9 Skills
- 1.1.10 Feats
- 1.1.11 Environment
- 1.1.12 Organization
- 1.1.13 Challenge Rating
- 1.1.14 Treasure
- 1.1.15 Alignment
- 1.1.16 Advancement
- 1.1.17 Level Adjustment
- 1.1 Creating a War Wraith
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A Soul with such a Strong Will to Continue Fighting Their Soul Remains Bound to their already dead Body
A War Wraith comes to be when a Soul with such a Strong Will to Continue Fighting Their Soul Remains Bound to their already dead Body. though the body continues to rot and rots at unnaturally fast rate the bone remains intact and will regenerate. A War Wraith Appears to be a skeleton With the Ghost of the creature overlapping it. the ghost has some Spectral flames coming off of it, The color of the Ghost and Flames are the same though the color themselves varies. The Spectral Flames of a War Wraith give of some like making it slightly easier to see. War Wraiths Can Wear armor and use Weapons as easily as it could in life. The Creatures Skeleton Can Change Color From Its transformation into a War Wraith The color change also Varies
Creating a War Wraith
Acquired template. Can be Applied to any creature living creature that has died by means of magic binding the soul to body or a extremely strong will to continue fighting, can also be left to DM's Discretion.
Size and Type
Size remains the same. Creatures Type changes to undead. No changes to BAB, Saves.
Reroll HD, All HD become d12.
Speed remains same.
+2 natural armor bonus.
the War Wraith retains the ability to use manufactured weapons. If creature has Remained dead for a very long time it loses natural weapons that don't at least have bones (Example: tentacles).
War Wraith retains all the special attacks of the base creature and gains Blood Reaper(Su): A creature struck by War Wraiths Weapon takes a extra 1d6 damage War Wraith is Healed by same amount as damage dealt from the 1d6.
A War Wraith gains these special Qualities
Unwavering Will(Ex): A War Wraith Adds its Wisdom Modifier to its AC If Modifier is Negative lower AC by that amount.
Extra Sense(Ex): A War Wraith Gains Blind Sense out to 60 feet, If War Wraiths Base race already had Blind Sense it gains an extra 60 feet to it.
Damage Reduction (Ex): A War Wraiths Will to Continue on Gives the Body Extraordinary ability to stay together, giving it DR 10/-. Despite their appearance, War Wraiths are corporeal.
Turn Resistance (Ex): A War Wraith is treated as an undead with 4 more Hit Dice than it actually has for the purposes of turn, rebuke, command, or bolster attempts.
Regeneration (Ex): A War Wraith Will continues to pull it's self back together, Regen 5/ Acid or Positive Energy.
Undead have no constitution, +6 Str, +4 Dex, +4 Wis, -2 int, -4 Cha.
+ 2 to Move silently, Tumble, Balance, Jump, Spot, Listen. -2 hide
Gains Iron will, Combat Reflexes.
Usually some type of neutral.
By character Class.