Wanderer (3.5e Feat)

From D&D Wiki

Jump to: navigation, search

Wanderer [Archetype][edit]

You have no home and wander the land, you are a drifter, a nomad. At home everywhere.
Prerequisite: Endurance.
Benefit: See below
Special: If you ever stop qualifying for this feat, you can trade it for another archetype feat you meet the prerequisites.

Archetype Feat Bonus are based on HD.

  • 1 HD: A wanderer only require half as much food, water and sleep than a regular member of his race to survive.
  • 3 HD: You are immune to fatigue, and anything that would cause you to become exhausted makes you fatigued instead.
  • 8 HD: A wanderer become immune to disease and poison. He also gain a +4 untyped bonus on fortitude save against spells and spell-like ability.
  • 15 HD: A wanderer gain regeneration 5/fire or acid. If she become immune to both energy types he lose his regeneration granted by the wanderer feat and gain fast healing 10.

Back to Main Page3.5e HomebrewCharacter OptionsFeatsArchetype Feats

Personal tools
Home of user-generated,
homebrew pages!
system reference documents
admin area
Terms and Conditions for Non-Human Visitors