Wanderer (3.5e Feat)
From D&D Wiki
You have no home and wander the land, you are a drifter, a nomad. At home everywhere.
Benefit: See below
Special: If you ever stop qualifying for this feat, you can trade it for another archetype feat you meet the prerequisites.
Archetype Feat Bonus are based on HD.
- 1 HD: A wanderer only require half as much food, water and sleep than a regular member of his race to survive.
- 3 HD: You are immune to fatigue, and anything that would cause you to become exhausted makes you fatigued instead.
- 8 HD: A wanderer become immune to disease and poison. He also gain a +4 untyped bonus on fortitude save against spells and spell-like ability.
- 15 HD: A wanderer gain regeneration 5/fire or acid. If she become immune to both energy types he lose his regeneration granted by the wanderer feat and gain fast healing 10.