WAR Loader (5e Creature)

From D&D Wiki

Jump to: navigation, search
FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Borderlands franchise, and/or include content directly affiliated with and/or owned by 2K Games. D&D Wiki neither claims nor implies any rights to Borderlands copyrights, trademarks, or logos, nor any owned by 2K Games. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png

WAR Loader[edit]

Medium construct, unaligned


Armor Class 10 (natural armor)
Hit Points 63 (14d8)
Speed 30 ft.


STR DEX CON INT WIS CHA
18 (+4) 18 (+4) 10 (+0) 18 (+4) 5 (-3) 5 (-3)

Saving Throws Str +6, Int +6
Skills Athletics +6, History +6, Insight -1, Intimidation -1, Investigation +6
Proficiency Bonus +2
Damage Vulnerabilities acid
Damage Immunities poison, Necrotic, force
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses passive Perception 7
Languages Robotic
Challenge 4 (1,100 XP)


Reinforcements. When the WAR loader drops below half help, it calls for more help from any nearby(300 ft) Surveyors or loaders.

Weak Joints. when the WAR loader is hit with a critical hit, the loader gets knocked prone, and cannot use an action to stand up.

ACTIONS

Autocannons. Ranged Weapon Attack: +4 to hit, range 60/120 ft., two targets. Hit: (3d12 + 4) Force damage. the WAR loader cannot use this attack its next turn.

Stomp. Melee Weapon Attack: +4 to hit, range 5 ft., one target. Hit: 9 (1d10 + 4) Bludgeoning damage.


5.00
(2 votes)

Back to Main Page5e HomebrewCreatures

Home of user-generated,
homebrew pages!


Advertisements: