Vulture (4e Creature)

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Mundane vultures are scavenging birds, feeding off of the carcasses of those who have died of natural causes or those who have been killed by other creatures. They typically flee when provoked, though they have been known to aggressively defend their meals when food is scarce. Monstrous vultures are often much more dangerous beasts, as they can readily hunt living creatures.

Vulture[edit]

Ordinary vultures aren't particularly threatening creatures even when provoked. However, they can spread disease with their bite, and many cultures view the vulture as an omen of death and misfortune. They can detect carrion from miles away, and are often found near battlefields where food is abundant.

Vulture
Level 2 Minion Brute
Small natural beast
XP 31
Initiative +1 Senses Perception +8; low-light vision
HP 1; a missed attack never damages a minion.
AC 14; Fortitude 16, Reflex 12, Will 14
Speed 2 (clumsy), fly 6
Basicmelee.png Bite ♦ at-will
Effect: +5 vs. AC; 4 damage. At the end of the encounter the target makes a saving throw. If it fails, it contracts contracts vulture filth fever (see below).
Carrion Hunter
Effect: A vulture gains a +2 bonus on Perception checks made against bloodied creatures.
Skills Endurance +10
Str 15 (+3) Dex 10 (+1) Wis 14 (+3)
Con 19 (+5) Int 2 (–3) Cha 8 (+0)
Alignment Unaligned Languages
Equipment


Vulture Filth Fever
Level 2 Disease
Filth fever causes the victim's wounds to fester and rot, and its skin to erupt in small but painful boils.

Stage 0: the target recovers from the disease.

Stage 1: the target loses 1 healing surge.
Stage 2: the target loses 1 healing surge and takes a –2 penalty to AC, Fortitude and Reflex.
Stage 3: the target loses all healing surges and cannot regain hit points. The target also takes a -2 penalty to AC, Fortitude, and Reflex.

Check: At the end of each extended rest, the target makes an Endurance check if it is at stage 1 or 2.
8 or Lower: The stage of the disease increases by 1.
9 - 12: No change.
13 or Higher: The stage of the disease decreases by 1.


Vulture Tactics[edit]

Vultures typically attack only to defend themselves or when a living creature is badly wounded. They will typically bite their opponent and then fly out of reach, circling overhead while the victim slowly weakens from disease and exposure to the elements.

Vulture Lore[edit]

A character knows the following information with a successful Nature check.

DC 15: Vultures feed on carrion and are only a threat to those who are grievously wounded and near death. They are surprisingly clean creatures, and some people keep them as pets.

Bonestripper Vulture[edit]

Large, predatory versions of the mundane vulture, these creatures will attack healthy animals without hesitation. Their powerful jaws can tear the flesh off of a victim in minutes. Like their smaller cousins, bonestripper vultures spread a virulent disease through their bite.

Bonestripper Vulture
Level 10 Brute
Medium natural beast
XP 500
Initiative +7 Senses Perception +14; low-light vision
HP 132; Bloodied 66
AC 22; Fortitude 24, Reflex 20, Will 22
Speed 2 (clumsy), fly 8
Basicmelee.png Bite ♦ at-will
Effect: +13 vs. AC; 2d6 + 5 damage, and the bonestripper vulture makes a secondary attack against the same target. Secondary Attack: +11 vs. Fortitude; the target contracts level 10 filth fever (see below).
Melee.png Bonestrip ♦ at-will
Effect: The bonestripper vulture moves up to 4 squares and makes a bite attack against the target. On a hit, the bonestripper vulture regains 20 hit points.
Carrion Hunter
Effect: A bonestripper vulture gains a +4 bonus on Perception checks made against bloodied creatures.
Skills Endurance +16
Str 17 (+8) Dex 14 (+7) Wis 18 (+9)
Con 22 (+11) Int 2 (+1) Cha 8 (+4)
Alignment Unaligned Languages
Equipment


Bonestripper Filth Fever
Level 10 Disease
Filth fever causes the victim's wounds to fester and rot, and its skin to erupt in small but painful boils.

Stage 0: the target recovers from the disease.

Stage 1: the target loses 1 healing surge.
Stage 2: the target loses 1 healing surge and takes a –2 penalty to AC, Fortitude and Reflex.
Stage 3: the target loses all healing surges and cannot regain hit points. The target also takes a -2 penalty to AC, Fortitude, and Reflex.

Check: At the end of each extended rest, the target makes an Endurance check if it is at stage 1 or 2.
12 or Lower: The stage of the disease increases by 1.
13 - 17: No change.
18 or Higher: The stage of the disease decreases by 1.


Bonestripper Vulture Tactics[edit]

A bonestripper vultures focuses its efforts on one target at a time, biting repeatedly until the victim falls. In groups, they will typically each choose a different target, but two or more bonestripper vultures will fight over the same food if there are more of them than there are enemies. If a victim drops, every nearby vulture will move towards it and use bonestrip.

Bonestripper Vulture Lore[edit]

A character knows the following information with a successful Nature check.

DC 15: Bonestripper vultures are both scavengers and predators, preferring wounded or dead prey but hunting healthy animals when no other food is available.
DC 20: The disease a bonestripper vulture spreads is more potent than that of mundane vultures, and they can rapidly heal their wounds by feeding on victims who are near death.

Encounter Groups[edit]

Although vultures do not typically work together, they swarm towards potential meals in large numbers. They sometimes mistake undead creatures for food and can be found following them around for days.

Level 3 Encounter (XP 754)

  • 1 corruption corpse
  • 2 gravehounds
  • 9 vultures



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