Vorpal Kitty (3.5e Creature)
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|Size/Type:||Small Magical Beast|
|Hit Dice:||5d10 (36 hp)|
|Armor Class:||19 (+1 size, +2 Dex,+6 deflection), touch 16, flat-footed 16|
|Attack:||Bite +7 melee (1d8)|
|Full Attack:||Bite +7 melee (1d8) and 2 Claws +9 melee (1d2-3)|
|Space/Reach:||5 ft./0 ft.|
|Special Attacks:||Spell-like abilities|
|Special Qualities:||Darkvision out to 60 feet,low-light vision, and Charm|
|Saves:||Fort +4, Ref +6, Will +2|
|Abilities:||Str 3, Dex 15, Con 10, Int 10, Wis 12, Cha 16|
|Skills:||Balance +10, Climb +6, Hide +16, Jump +10, Listen +3, Move Silently +8, Spot +3|
|Feats:||Stealthy, Weapon FinesseB mulitattack|
|Organization:||Domesticated or solitary|
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The first thing you see as you turn the corner to enter the cave is a family of cats licking blood off of each other. Then the smell of dead bodies and blood hits you. As you look around, a group of bodies (some headless) and a pregnant cat can be seen.
Vorpal Kitties and cats look like normal cats.
Vorpal Kitties prefer not to fight, but if they are cornered, a pack of them can be deadly.
Vorpal: This potent and feared ability allows the weapon to sever the heads of those it strikes. Upon a roll of natural 20 (followed by a successful roll to confirm the critical hit), the weapon severs the opponent’s head (if it has one) from its body. Some creatures, such as many aberrations and all oozes, have no heads. Others, such as golems and undead creatures other than vampires, are not affected by the loss of their heads. Most other creatures, however, die when their heads are cut off.
Skills: Vorpal Kitties have a +4 racial bonus on Climb, Hide, and Move Silently checks and a +8 racial bonus on Jump and Balance checks. They use their Dexterity modifier instead of their Strength modifier for Climb and Jump checks. *In areas of tall grass or heavy undergrowth, the Hide bonus rises to +8.