Vegeta, Namek Saga (Dragon Ball Supplement)
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Medium humanoid (Saiyan), neutral evil Armor Class 19 (Battle Armor)
Saving Throws Str +13, Dex +10 Ki. Vegeta has 27 Ki points which he can expend. All Ki points are regained at the end of a long rest. Further Beyond. When Vegeta is reduced to 0 hit points but not killed outright, he can drop to 1 hit point instead. He can’t use this feature again until He finishes a long rest. Powerful Build. Vegeta counts as one size larger when determining his carrying capacity and the weight he can push, drag, or lift. And requires twice as much food as a normal Medium-sized creature would. Evasion. When Vegeta is targeted by an area effect that lets him make a Dexterity saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save. Unarmored Movement. Vegeta can move along vertical surfaces and across liquids on his turn without falling during the move. ACTIONSMultiattack. Vegeta makes four attacks with his unarmed strikes or ki blasts. Unarmed Strike. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 12 (1d12 + 6) force damage (bludgeoning if out of ki). Ki Charge As a full turn action Vegeta regains 1d12 Ki points. Flight (1 Ki Point). As a bonus action, Vegeta gains a flying speed equal to his movement speed. Ki Blast (1 Ki Point). As a bonus action, Vegeta's unarmed strikes have their reach increased by +65 ft. until the end of his turn. He may spend 1 additional ki point to use this as a free action. Sledgehammer (1 Ki Point). As part of an unarmed strike, the target must succeed a DC 21 Constitution saving throw or be stunned until the end of Vegeta's next turn. Vegeta may only make one sledgehammer attack per turn. Ki Surge (10 Ki Points). Vegeta makes one action as a Free Action. Massive Blow (1+ Ki Points). As a Free Action when Vegeta hits a creature with an unarmed strike, they must make a DC 21 Strength saving throw or be moved up to the damage dealt in feet rounded to the nearest 5. They can only move a maximum of 15 feet for every ki point spent. Anything in the creature's way must make a DC 21 Dexterity save, or take half the damage the targeted creature took from the massive hit, stopping them from moving further, unless this drops them to 0 hitpoints. Arm Break (2 Ki points). Once per turn when Vegeta makes an unarmed strike, if his attack roll equals the target's AC + 10 it gains the benefits of being a critical. Laigiri (1 Ki Point). Once per turn when Vegeta hits a creature with an attack that can't be charged he deals twice the damage die of the attack. If the target hasn't taken a turn since rolling for initiative, this does not cost ki. Ki Sense (0+ Ki Points). As a Free Action Vegeta senses the location every creature within his movement speed. Until the end of his turn, creatures that were within the area can not be invisible to you. He learn how many ki points and hit points the creature has, as well as its AC. He may spend ki increasing its range by his movement speed each time. This can not sense creatures using a Godly Transformation. Ki Suppression (0+ Ki Points). As a Free Action bonus action, or reaction on his turn, Vegeta may select up to 1/10th of his maximum hit points, ki points, and/or AC. These he selects are put in a pool and cannot be accessed by him. He may remove from the pool up to to 1/10th of his maximum hit points, ki points, and/or AC from the as a free action, bonus action, or reaction on his turn. He may spend ki points to increase the amount added or removed from the pool by the initial amount added or removed per ki point spent. Galick Gun (5+ Ki Points). After charging for 1.5 rounds, all creatures in a 60 ft. long, 20 ft. wide line must make a DC 21 Constitution saving throw. On a failure, they take 43 (6d10 + 13) force damage. Vegeta can add an additional 18 (1d10 + 13) force damage, increase its length by 30 feet, and increase its width by 10 feet for 1 additional ki point by charging for 0.5 a round Dirty Fireworks (7 Ki Points). When Vegeta deals force damage that's not from a technique that requires charging, and that is more than half of the target's maximum hit points or quarter their maximum hit points if their current hit points is below half, They must make a DC 21 Constitution saving throw on a success their current hit points are halved, on a failure the target is instantly killed, reducing their body to ash. Creatures killed by this can not be resurrected by any means other than True Resurrection or Wish. REACTIONSDeflect Missile. When Vegeta is hit by a ranged attack, reducing its damage by 31 (1d10 + 26). If this reduces it to 0, he may make an unarmed strike with a range of 20/60 feet. Limit Break (1/Day). When Vegeta drops to 0 hit points, he takes a turn immediately before falling unconcious |
After his shameful defeat on Earth, Vegeta's power level skyrocketed, allowing him to obliterate his once-rival Cui. Despite still being a villain, he worked alongside Krillin and Gohan to gather Namek's Dragon Balls in order to steal Frieza's wish for immortality for himself. Despite being killed at the hands of his old tyrant, he was subsequently revived, where he gradually settled down, dedicating himself to surpassing his rival with his own Super Saiyan form. |
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