Valgora (D20 Modern Campaign Setting)/African Confederation
From D&D Wiki
The African Confederation is a small grouping of predominately south African states, who are largely ignored on a world stage. This is actually good news, however, as that prevents any of the larger skirmishes or bombs from hitting them.
The few large cities within the confutation are all dissolute and full of gang violence, poverty, and death.
- ”Safe” Cities
- Cities rated with a survival rate of over 50%
- Accra, Guyana
- Nairobi, Kenya
- ”Locked” Cities
- Cities rated with a survival rate below 50%
- Cape Town, South Africa
- Johannesburg, South Africa
Other Notable Locations
Though the larger metropolis urban areas do house the majority of the population, numerous ventures are handled in the rural regions to prevent interference from gangs and warlords and to facilitate survival should nuclear war erupt.
- Congo Jungle
- It is believed that the seat of power of the confederation is hidden deep within this mostly unexplored and wild jungle region.
Current Political Topics
A running topic that discusses possible further isolation from the world in preparation for war – but one that means turning down the financial aid the country gets to assist in its poverty level.
Culture of AC
Each diverse peoples within the confederacy make up a large and vibrant tapestry that is too complex to quickly blend into one true culture, so it will be years before one national identity exists.
|Valgora Campaign Settingv|
|Player's Handbook||Races, Equipment, Organizations, Notable Valgorians|
|World Reference||History, United Allied States, United Soviet League, Coalition of Latin States, Empire of Japan, Ummah, African Confederation, Far Future|
|Game Master's Guide||Monsters, Adventures, Cartography, Unearthed Arcana|